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Inconsistency Between Patches In Doomed And Darkradiant


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The inconsistency is with this fork of Radiant, as the built-in editors for Doom3/Quake IV/etc display the "edge winding" of patch triangles as they actually would be in the engine:-

I wouldn't hold my breath on this ever being fixed as it goes pretty far back.

 

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I wasn't really aware of this issue you mentioned, @LDAsh Has this ever made it to the bugtracker? This only affects the ASE exporter, is this correct?

@stgatilov As far as patches are concerned, I believe I ported the patch generation code from the engine to DR years ago, so they actually should produce the same result in terms of quads.

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