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Visual Studio 2003 Compiler Uses Network?


sparhawk

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I installed a desktop firewall only a few days ago and today I found my first surprise. When I compiled the mod, suddenly I got a request from the firewall telling me that the compiler tries to send a network packet. Now I really wonder why it would do that??? And I'm not talking about the IDE trying to look for updates or such, but the real command line compiler whos only task should be to convert a C/C++ sourcecode into object files. There is absolutely no reason why it would require netwok access.

Gerhard

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That could definitely be it. I know that VC++ 2005 Express has a news thing on its "Welcome" page.

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
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Oh, yeah... I forgot that you said it wasn't the IDE. :blush:

 

That is really weird. Might be worth running a virus scan on that file, just in case.

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
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