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Small Folder Structure Adjustment


Schatten

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And what soundfiles are those? 160GB is quite a lot

 

160 MB :)

 

The archives include the complete sound folder, as per the new structure. Also the modified soundshaders, gui and def files. I included the complete guis and def folders, since I wanted to avoid confusion in case synchronization will delete non-existing files from the repository.

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I'd be happy to do that. So I shove these files into the darkmod/sound/ folder and sync up? Are there any files that will be replaced by this update on purpose?

 

I'll go ahead and download this bunch.

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Thanks!

 

You'll have to mind a few things when synching:

 

I build this with the files of the 0.004 alpha, so don't overwrite def or gui files changed since the release. I'll have to adjust those manually.

 

The /sound/ folder content of the zip completely replaces the existing structure, so you might want to remove the original contents first to avoid redundant file entries.

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Did you do any processing to existing sounds or did you just move them? This is important to know because I can SVN>Move them if the latter is the case. That way the SVN log history for these files will not break.

 

I saw that you converted some WAVs into OGGs, those will of course be replaced.

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Ok, this is done. I noticed some things:

  • There is a double definition (doorhandle1) in tdm_sfx_world.sndshd, which was not in the repository version (before the merge). You might have a look at that again.
  • There are references to a sound/sfx/haunt/ folder which doesn't exist in our repository (tdm_ai_revenant.sndshd).
  • tdm_loot.def has empty snd_acquire keys (repository), yours has a snd_acquire set. I didn't replace the repository version yet, because there is a comment saying that this should stay empty? I'm confused here.
  • I couldn't compare func.def because of inconsistent newlines in your file
  • Were there any changes in the gui/ folder? I couldn't find any from looking over the GUIs, therefore I didn't merge anything from this directory.
  • Dude, your .def files are two months old! I hope I didn't overlook any changes.

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Ok, this is done. I noticed some things:

There is a double definition (doorhandle1) in tdm_sfx_world.sndshd, which was not in the repository version (before the merge). You might have a look at that again.

I will have a look at it, although this is strange: I didn't add any definitions, I just did a search/replace job.

 

There are references to a sound/sfx/haunt/ folder which doesn't exist in our repository (tdm_ai_revenant.sndshd).

These have been in the shader as it shipped with the alpha release. Since they didn't have a corresponding file, they fell under my radar - if this folder exists on SVN and wasn't included in the release, I need more info on this, since I'll have to integrate it into the new folder structure.

tdm_loot.def has empty snd_acquire keys (repository), yours has a snd_acquire set. I didn't replace the repository version yet, because there is a comment saying that this should stay empty? I'm confused here.

Uh, count me confused, too. The sound is set in the shader that came with the alpha - is somebody working on this def at the moment?

I couldn't compare func.def because of inconsistent newlines in your file

Again, this is how the file looks in the alpha release. I haven't modified it.

Were there any changes in the gui/ folder? I couldn't find any from looking over the GUIs, therefore I didn't merge anything from this directory.

I included the complete directories, because I don't know how SVN works. I know repository systems that will delete a file from the repository if a folder is updated and the file isn't present in the update. I thought better safe than sorry. Anyways, these gui definitions used sound files from the old structure, hence I changed the file path in them to the new sound locations:

mainmenu.gui

mainmenu_bak.gui

menu_blendtest.gui

menu_blendtest2.gui

mission_failure.gui

restart.gui

Dude, your .def files are two months old! I hope I didn't overlook any changes.

I can only work with what I've got. :(

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