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Baddcog

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I'm starting with a T-pose. I've wanted to do one for awhile so I figure while I'm at it he might as well be ready for anything. This one's probably gonna end up around 2500 polys (without wings). I'll tessalate one and make it a bit more detailed for a good normals map. Then I'll pose some for statues, they'll be lower poly and I'll have to do a bit of uv touchup I suppose. Mainly I'm making it for statues though, I don't think it'll get rigged anytime soon.

Dark is the sway that mows like a harvest

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recent work:

 

finished the unwrap/rewrap process, still need to fix a few tex seams and find a high res stone base. I noticed all ours are 256, I'd say we should have 1024 ones, they will be used in alot of large cave areas,ect...

The wings are going to be a seperate normal map. Hi-Poly version conversion coming up

gargoyleuvso4.jpg

 

Grabbed some trim off of that scan Digi gave us. Decided to ace the embossed copper for a little brass trim instead. This pic has a normal map, the tex isn't quite complete but getting close. The lamp is currently not lit, not sure why.

lanternbotct1.jpg

Dark is the sway that mows like a harvest

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I noticed all ours are 256

 

Are you sure you're not looking at the editor version? None of our brush textures should be 256x256.

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All the hires diffuses are in DDS format and should at minimum be 512. For bare UV mapping the editor images are enough, but if you intend to do some texture painting, the high-res would indeed be necessary.

If you need the uncompressed originals, they can be found in the hires/tga_backup repository:

 

https://darkmod.homelinux.com/svn/darkmod_h...xtures/darkmod/

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gargoyleroofhl2.jpg

 

 

posed for a roof corner- commited to svn although it will be updated, most likely I'll hav the body in several variations and the wings in several versions, the authors will be able to make more poses this way. His fingers will get bent more to fit roof better.

mtr needs work

 

I can't seem to get a dds in the dds folder to work so I had to copy the tex to models and change it to tga.

Dark is the sway that mows like a harvest

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I can't seem to get a dds in the dds folder to work so I had to copy the tex to models and change it to tga.

Note that you don't have to specify the dds/ prefix to the path, this will be automatically added by D3. Don't know if you know that already, just thought it might be worth mentioning.

 

Nice gargoyle, nonetheless, much better than mine :) I noticed a few stretched areas in the UV map (on the back and I think on the shoulders), but it's not in very obvious, I reckon and the normalmap can often hide such things very well.

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I don't know, to me this looks less like a statue and more like an AI model. I think it's the way the wings are held out with no support at all--the body looks good but it looks like the wings would just snap off it it was a statue.

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OK, I'll try without .dds there. Funny thing, in the editor it deffinately had the normals but with the shader not found blue on top.

 

Unfortunately there will be some stretching as he was mapped in a t pose and I'm really cutting down as many polys for this version as possible. Going thru stages of welding verts, adjusting uv, welding verts. Hard to manually pose too, I spent way too much time detaching arms and legs, bending and reattaching, but I'm happy with the results.

 

I think your gargoyles are great greebo. These are not replacement by any means, just another variety.

 

The normal map is not quite done either but close. I think I need to set the trace value higher. I tessalated the hi-poly mesh then removed smoothing so it has a really faceted look to it, but that doesn't show very well in that screeny. I want it to have a very chiseled look.

 

--edit--

The wings will be seperate, haven't decided yet but I might just make a left and right, then they can be positioned anyway an author feels.

But I also thought about just a set of wings in several poses (open, closed, ect...)

Dark is the sway that mows like a harvest

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Tea set has been resized and commited to SVN, also moved their def's into the correct spot. Normal map still needs some work.

 

Almost have another finished gargoyle statue. Squating with legs together, arms wrapped around legs and wings in close.

Dark is the sway that mows like a harvest

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Been meaning to start some machinery. Started a boiler object awhile back but it just didn't seem right. updated SVN and saw some copper was uploaded, got inspired, blah blah. Anyway, thanks for the tex :D, figured the best place to start was some water storage for all those machines.

 

Small wood one I think will be about player height, large one about twice the size.

 

The pipes will be seperate, I figure the author can make pipes easy enough but a few will be nice for quick set-ups.

 

The grill is seperate also, just using alpha plane now. I guess an alternate polygon grill could be made for certian spots. Would be cool to have an AI drop something thru one and the player would have to go find it.

 

and a very simple lever.

 

watertankscj2.jpg

 

Goodnight

Dark is the sway that mows like a harvest

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They look very nice! :) We're definitely missing models like this!

 

Just two suggestions:

- the smaller one looks just like scaled down version of the bigger one, which is not very convincing. I'd keep pieces like lever, grill and maybe even pipes the same size or at least scaled down but not in the same ratio.

 

- texture is very raw and simple at the moment. I think some dirt and/or leaking stains from under those round bands will make it more interesting. http://www.cgtextures.com/. Go to Metal/Leaking and you'll know what I mean.

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@PinkDot. You make good points. The lever on the large one is actually probably too large, but I will just export one lever once I get further and resize stuff. I'm stalling a bit on export 'cause I want to see what materials I'll be using before I start trudging thru materials.

 

I don't think the size will be as much of an issue once in game, that shot is misleading for size. The small one will be about player size, the player will see the top, they'll have to look up to the other one. The grates will just be a random arch object so I plan on several sizes for use as vents, ect...

The pipes will probably just be connector pieces and elbows since they will be harder to make in the editor. A few pipes might just be on the models on export though.

 

I do have CGTextures bookmarked too :D I've DL alot of that stuff in the past. Mainly I was trying to use existing Darkmod textures but I guess we could still use some more textures...

Dark is the sway that mows like a harvest

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@PinkDot. You make good points. The lever on the large one is actually probably too large, but I will just export one lever once I get further and resize stuff. I'm stalling a bit on export 'cause I want to see what materials I'll be using before I start trudging thru materials.

 

I don't think the size will be as much of an issue once in game, that shot is misleading for size. The small one will be about player size, the player will see the top, they'll have to look up to the other one. The grates will just be a random arch object so I plan on several sizes for use as vents, ect...

The pipes will probably just be connector pieces and elbows since they will be harder to make in the editor. A few pipes might just be on the models on export though.

 

I do have CGTextures bookmarked too :D I've DL alot of that stuff in the past. Mainly I was trying to use existing Darkmod textures but I guess we could still use some more textures...

 

From CGTextures:

 

 

All materials including the organization and presentation of these materials on the CGTextures website are the property of CGTextures or it's Contributors and are protected by intellectual property laws.

 

Use of the Textures is only allowed under the following conditions:

- Private or commercial use

- Use in 2D or 3D computer graphics, movies and printed media

- Incorporation in computer games, 3D models

- Selling 3D models bundled with modified versions of the textures

 

Uhm, I really don't understand why they don't say "Its in the Public Domain, go have fun" right away.

 

I mean, what else is there except "private or commercial use"? So tax-free societies, charities or churches can't use the textures, but $bigGameDeveloper can use them for free?

 

*shakes head*

 

Tels

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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I mean, what else is there except "private or commercial use"? So tax-free societies, charities or churches can't use the textures, but $bigGameDeveloper can use them for free?

 

*shakes head*

 

Tels

 

I noticed that before too, funny. I think it's OK for churches to use them at private functions, or commercially for that matter. They can't however use them publically.

Dark is the sway that mows like a harvest

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I mean, what else is there except "private or commercial use"? So tax-free societies, charities or churches can't use the textures, but $bigGameDeveloper can use them for free?

 

One thing you don't seem to be allowed is to use them in a distribution of texture collection libraries or such.

Gerhard

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One thing you don't seem to be allowed is to use them in a distribution of texture collection libraries or such.

 

So you have to package your texture library as some mini-game featuring these textures :P

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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I svn'd my switches.

(mechanical/switches/switch_rotate_lever...)

 

 

2 for now, translating and rotating. I'll probably redo the tex (normal) and do skins later.

 

On base is incomplete and needs rexported, one's position will change slightly. Both are good for testing purposes, I know they were requested awhile back...

Dark is the sway that mows like a harvest

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I svn'd my switches.

(mechanical/switches/switch_rotate_lever...)

2 for now, translating and rotating. I'll probably redo the tex (normal) and do skins later.

 

On base is incomplete and needs rexported, one's position will change slightly. Both are good for testing purposes, I know they were requested awhile back...

 

Thanx, these will come in handy! While you are on mechanical stuff, could you do some chains one can use to "hang" lamps from the ceiling?

 

(for swinging lamps, pls :)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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