Jump to content
The Dark Mod Forums

More Objects


oDDity

Recommended Posts

BT, I checked it out, the problem was that the ourtside desk drawers had duplicate polygiones on top of them like each drawer has been copied and pasted on top, so if any one else has this problem, now you know what tyo check for)

that was too much modeller language - I still don't know the problem and, how to fix it ;)

 

is it possible that there's the same problem with the chair ?

Link to comment
Share on other sites

IO uploaded the fixed object. It probably is the same problem with the chair. If you select an object in a 3d app and copy it then paste it, you end up with two objects sitting on top of each other so perfectly that they look like one object. A real waste of polygons:/

And now we know they don't render correctly in Doom wither.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

Link to comment
Share on other sites

models/mymodels/desk1

{

noSelfShadow

 

 

 

bumpmap  models/mymodels/desk1_local.tga

diffusemap  models/mymodels/desk1_d.tga

specularmap  models/mymodels/genericSpec2.tga

}

 

So your .mtr file looks like this? (with different paths obviously)

 

I don't have any shadowing roblems with that model when I import it to doom.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

Link to comment
Share on other sites

I think it's an issue with the ASE exporter of blender <_<

 

der_ton wrote:

I'm pretty sure again that it's a problem with the normals. r_shownormals will display three little vectors in each vertex, the blue ones are the normals. We had that problem in some other threads, too, it's maybe an issue with the ASE exporter. I don't know if kat's tutorial will offer a solution to that. But what you could do if you know what you're doing, is to delete the normals information from the ASE with a text editor. Then D3 will construct the normals from topology and it'll look ok I guess.

 

 

is lightwave able to export as ASE, as well ? maybe that'd solve the problem...

Link to comment
Share on other sites

of course I could use that (after figureing out, where I've to add the material path in the lwo-file). I already tried to convert the ase to lwo, but I didn't get it working with the material..I'm going to add the lwo-file, so that you can check it out....

Desk1.lwo

Edited by BlackThief
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • Petike the Taffer  »  DeTeEff

      I've updated the articles for your FMs and your author category at the wiki. Your newer nickname (DeTeEff) now comes first, and the one in parentheses is your older nickname (Fieldmedic). Just to avoid confusing people who played your FMs years ago and remember your older nickname. I've added a wiki article for your latest FM, Who Watches the Watcher?, as part of my current updating efforts. Unless I overlooked something, you have five different FMs so far.
      · 0 replies
    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 4 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
×
×
  • Create New...