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Ar-Zimrathon

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Hey guys!

 

First of all I have to excuse my (in my opinion) bad English, for I am from Germany!;D

 

Ok, today I read Fidcal's impressions in the TTLG.com-Forums and it made me more and more curious about your project. (Congratulations at this point: Your work is absolutely amazing!)

As I'm extremely creative (mostly;D) without the possibilities to realize them the way I want to. At least one of my hobbies and ways to express my (senseless?;D) thoughts is to work with editors of any kind. You know how this will end?! -_-

 

Five years ago I began to build with DromEd...and although I began some more missions (which were never finished and partially ended in the swirling mists of oblivion during hardware crashes) but at least I have two T2-FMs to show.

At first I worked with Christine at "Curse of the Falcon" (ok, maybe it the name was a bit different in English, can't remember it at the moment...but you know what I mean, don't you?;D) specifically at its second mission "Mereska".

The second one is "Strange Meeting", built during our German FM-Contest with a lot of time pressure, that made it look not the way I originally planned, but that shows my...strange ways of thinking for I tried to create something different than a normal FM. The mission could be solved in a good and in a bad way (even as it was hard - in the ways of realism and technical errors).

 

Even as it is not very impressing...especially "Strange Meetings" indicates my "claims" (hope I'm right with this word from my dictionary): I read a little bit about scripting in the Doom3-Engine at this site/forums, but could someone summarize the main possibilites of this kind scripting?

 

At least I don't possess Doom3!;D But I would be interested to buy it to test your editor - as long as you would be interested to let me try it! :P For registration and some questions are free, I thought I should try it!

Currently I'm imagining a mountain monastery far away from any kind of civilization which is at first "visited" for it's relic treasures...but in the end there's something more about the caverns beneath the walls. Ah, my initial plan is to visualize a fantasy story set in my own roleplaying campaign setting.

As long as it is possible at this point of your work I would test everything (nearly, I would never promise it all;D) in connection with snow and ice...Since I've played "Icewind Dale" (Hope you know it, I love the memory of snowy winter days with this game...*sighs*) I have a faible for this weather (remember the second mission of "Curse of the Falcon"?;D).

 

I would be glad to test your genious work and I'm excited about your answers!:)

 

Have a nice day,

 

Ar-Zimrathon

And I realize

My best friend am I...

And not this parasites who try to stare into my heart...

-Edguy, Roses To No One
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Well, new Beta mappers are always welcome, especially with Dromed background.

 

However, without Doom 3 you won't be able to do anything, so if you're determined to get into Dark Mod mapping, my first advice would be to grab a copy somewhere and to post a few screens as soon as you have some available. :)

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Ok, thanks for moving my thread!;D

I already know that I would need Doom3, I just wanted to mention that it depends on your "ok" whether I buy it or not...Ok, it's not important, but...I felt to mention it! Yeah! That's the reason...*need's some REALLY crazy-looking smilie*;D

 

Screens...how could I be such an idiot to forget them!

Let's rummage in (hm, dictionary word:P) my harddisk and in Christines homepage:

Two pictures from the "Curse of the Falcon": The main goal of this mission was to reach this cathedral deep in the ruins of "Mereska".

 

A look from the gate up to the tower (the little white points are snow flakes, falling through a hole in the ceiling of the cave)

And a view at the gate itself

I think it is one of my best works, though it lacks of details due to the restrictions of the Dark Engine.

 

My second released mission is extremely functional, so the graphical stuff left behind the triggering. In my opinion it needs some DromEd experience, this special view at its functions, to recognize the work behind this mission during a walk through.;D

And, that should also be mentioned, the allover size of the mission was limited to a grid size of 90x90x90 (not very large, the cathedral was about 100 and more in height).

Ok, all of this may be bad excuses...;D Just one more: It was a contest mission!*shrugs*

Nevertheless, if you want to see some pictures, you can visit Christine's site. The last point of the menu bar, "Strange Meetings"!;D

 

And then there is some material that was never shown public! *dim light creates a very mysterious atmosphere*;D

At first I have built a small tavern (which stands in loose connection with my story idea from above, but has the same setting) where a group of adventurers (my roleplaying group;D) had been introduced into their next quest.

 

The main room (poor lightning)

Ahh...the all this wonderful alcohol...

My strange group of adventurers (I tried to build a seat with a wolf's fur hung over it...I'm not very talented using Anim8tor;D)

 

I'm a snow freak, did I mention it?;D Another winter mission...

 

A common building (early state, even missing a sky texture)

Inside view (with some selfmade furs)

 

Not really impressing at all...maybe I could show you some screens from the rest of the tavern (can't find more screens at this time), but then I had to install T2 and DromEd again...I remember the upper guest rooms to be worth to show, but hell...After writing for nearly an hour I get a bit lazy...;D

 

Hm, I made (during a school project) an inside terrior for T3...I'll search for some screens later, ok?

And I realize

My best friend am I...

And not this parasites who try to stare into my heart...

-Edguy, Roses To No One
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The first two links don't work. the others look nice. :) I'm also a snow freak. Once I played Might and Magic 6 (I think it was six or maybe seven) and suddenly there was this mission where you arrived and the area was covered with endless snow. I was sitting there several minutes watching the snwoflakes because it looked so good. :)

 

I like the group of advernturers. I tried to make a similar set in TDM but I'm not really good at this. :)

Gerhard

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Ok, fixed the broken links...;D

 

You won't believe, but I lend Might & Magic VII some days ago from my cousin!

I'm very excited if it is the part of the series with snow!:)

(My last overwhelming snow-experience in a game was in Oblivion...;D)

 

Btw these adventurers are from DromEd Deluxe and some ressource pages.;D

 

And: I'm a real Harzor!;D But maybe I'll move for studies in the next months...

And I realize

My best friend am I...

And not this parasites who try to stare into my heart...

-Edguy, Roses To No One
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...which would lead my steps to our local gameshop to start as soon as possible. (As long as they have Doom...last time I was there I saw it, as far as I remember.... but mostly when I come back another day to buy something, they don't have it anymore...:P Let's hope!)

 

Thanks for your praises!:)

 

But...what about snow in TDM?;D

And I realize

My best friend am I...

And not this parasites who try to stare into my heart...

-Edguy, Roses To No One
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VERY nice cathedral :) I know it's really hard to get anything big to look really good in DromEd but you've managed it there. Welcome aboard btw :) Can't wait to see what you manage with the proper tools :)

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Once you got it, download the 1.3.1 patch and update it. Make sure it's the right one. I think we put a copy on our FTP because there are some wrong version out there. You might also start to read basic DoomEdit tutorials from doom3world. They have a great collection there, which helped me to get into the basics pretty fast. Once you feel comfortable with everything you should also start reading about SVN, because this is our tool to distribute the mod contents. I have to create an account for you, so you can access the mod and download it. We have a release version on FTP, but this one is outdated, and with SVN you can stay on top of the development with less worry about big downloads (once it is finished). The mod itself is about a 1.5GB download and growing. :)

Gerhard

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Ok, I got my Doom3 (it lay under some other wargames but I found it for 10 Euros!;D Original US-Version:P)...

And I'm downloading a patch 1.3.1, let's see if it is the right one...;D

 

So I only need this 1.5 GB editor from your FTP? Nothing more? (e.g. the original SDK)

Is there an installation note in there (or somewhere at the forums)?

 

I'm already searching around here but at the moment it is a little bit confusing...;D

And I realize

My best friend am I...

And not this parasites who try to stare into my heart...

-Edguy, Roses To No One
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My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
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