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DR crashes after moving rotated entities


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Dark Radiant crashed after moving entity, which was previously rotated by 90 degrees using that Z rotation tool (not free rotation). Actually before it crashed, its rotation had been reset. Moving and rotating it again caused some error:

libs/container/container.h:/3/

assertion failure: UnsorterSet:insert already added

And then after moving and re-rotating several other entities it eventually crashed.

 

I'm using 0.9.1 version.

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Actually I can't reproduce that crash. Reseting rotation still occurs. But this is an old part of my map, made before that rotating issue was fixed some time ago. When I do Z-axis rotating again it doesn't happen anymore. So, it looks like there was something wrong left in my map, but bug is fixed.

 

But if it happens again I'll upload the map.

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