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Lightwave Layout crashing when textures loaded


Maximius

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My LW layout has suddenly started crashing when I try to load textures or normals into it. The Modeler works just fine, and so does Layout, until I try to load something and then it just blinks off. Whats going on, do I not have enough RAM? This sucks, I was about to actually put some engravings on my war axe. :angry:

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I'm having it crash on me periodically, but not that often.

I do notice that it tends to happen when things get busy, like changing a window to full-screen.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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Well bad news but a bit of good. I reinstalled LW and in that time successfully transferred one of my engraving images to the head of the axe. Unfortunately, its crashed again soon afterwards and continued to do so, so Im going to get on the girlfriend to back up her files and reinstall the OS.

 

 

BUT I did it, I loaded my first normal map that I have made myself! I could not orient it correctly in time, it doesn't look right but its the first step. Yay!

 

Could it be the image files Im using? I tried both JPEG and Targa formats but both crash LW when loaded. This sucks! The longsword is ready to texture too and the war hammer looks Fing cool IMO

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Those aren't exactly exotic image formats. Weird.

 

Congrats on your first normal map. I was happy to figure out a grey-scale height map is good enough, because you can pretty much take any design you can make or find, grey-scale it and adjust the height by lightening or darkening it.

 

I'm also finding orienting the textures strange. I drew my texture on a screenshot of the wireframe, but when I tried to put it on, I had to squeeze it out of proportion, basically I need to redraw it in the right proportions using the render as a reference, which I thought was strange. Doesn't the wireframe automatically have the right proportions?

Edited by demagogue

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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Sounds like the UV map is stretched. Try applying a checkerboard pattern to the object and see if there's any obvious distortion. If so, you need to adjust your UV map... and if you don't know what a UV map is, you really need to learn before attempting texturing. ;)

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
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Those aren't exactly exotic image formats. Weird.

 

Congrats on your first normal map. I was happy to figure out a grey-scale height map is good enough, because you can pretty much take any design you can make or find, grey-scale it and adjust the height by lightening or darkening it.

 

I'm also finding orienting the textures strange. I drew my texture on a screenshot of the wireframe, but when I tried to put it on, I had to squeeze it out of proportion, basically I need to redraw it in the right proportions using the render as a reference, which I thought was strange. Doesn't the wireframe automatically have the right proportions?

 

Its really frustrating, I was really enjoying the learning process and it stopped dead with these crashes. Anyway,I just cut out my image and applied it under bump map, it looked wrong because I had forgot to trim the white area from around the image, but it was in place and I managed to move the image around a bit before it crashed. Its tricky placing it right with the buttons in the image I can see where I have to go from here. If we could get that plugin I sent you working, not the VIPER replacement but the other one about making and opening normal maps IN lightwave, we would be in good shape. Ill try to install it tomorrow, even if it doesnt work or causes problems Im reinstalling the OS tomorrow night anyway so its a good time to tinker with it.

 

I did not draw a wireframe, I don't know what one is actually, I just made a file of the image and imported it into LW through bump/image then tweaked its x,y,z until it was roughly in alignment at the right size. Im probably doing a million things wrong and missing a lot of short cuts but it worked for a second.

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If you're really stuck with Lightwave and you still want to get into modelling, you could consider switching to Blender, which is free. I'm definitely not trying to convert anybody, but if the Lightwave issues keep you from modelling, this would be a way to go. Blender is capable of everything you need to do models for TDM.

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I should also mention that Blender's interface is, um, let's say special. It needs some getting used to, but you can get really fast with it. Just to warn you. ;)

 

If you're running into problems, I can give you some tips, but there are massloads of tutorials available on the web, which are probably better in explaining Blender.

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LW is crashing in Layout whether I have an image loaded or not.

 

I've never once used Layout. Wouldn't it be better just to check out your model in D3?

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If you're running into problems, I can give you some tips, but there are massloads of tutorials available on the web, which are probably better in explaining Blender.

Thanks, Ill DL it tomorrow and post if I have encounter any major problems.

 

I've never once used Layout. Wouldn't it be better just to check out your model in D3?

 

That sounds like a good idea, but I have to reinstall D3.

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