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there WILL be a doom4! :D


jdude

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I found this just now:

http://www.gameinformer.com/News/Story/200...2214.htm?Page=1

and in it Carmack mentions that there will be a Doom4, but they haven't even assigned a team to it yet. He also talks about a lot of other great ID things going on such as the 'expansion' of gameplay elements in their upcoming games. It's a good read for any other ID enthusiasts such as myself.

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Nice. :) Many may not share the sentiment, but I definitely want to see that. I do hope they go more evil next time around (instead of just gory or scary - it needs to shock and appall), and not worry much about offending people. There were very few instances of the true Doomy disturbing shit (impaled carcasses aflame, rooms bathed in blood, not enough). It's supposed to be an unpleasant experience when you go to Hell. :rolleyes:

 

And no monster closets! They're not necessary, accomplish the impact by other means.

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the pda was a nice touch to the game but they could have gone much deeper with it. The original was all about shooting masses of demons running towards you and basicly cleaning up the rooms. I don't think that would fit in the current gameplay but i agree on removing the demon coming out of the closet thing.

 

Maybe they'll include some vehicles gameplay to explore more of the mars landscape or just bring the battle to earth and with the new id tech they can make every possible landscape they want. I believe i also read about future plans for a new Quake arena game, meaning multiplayer. Not the free game but on the new id tech.

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Perhaps they were technically limited by their new fangled engine back in '04, and couldn't give us wide open environments and throw a dozen enemies at a time at us. Twould result in very poor framerates for the computers back then.

 

Engine should be designed around the game, not the game around the engine ;)

Loose BOWELS are the first sign of THE CHOLERA MORBUS!
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Perhaps they were technically limited by their new fangled engine back in '04, and couldn't give us wide open environments and throw a dozen enemies at a time at us. Twould result in very poor framerates for the computers back then.

 

Engine should be designed around the game, not the game around the engine ;)

 

That's the TDS approach. They designed the engine to only do what they needed it to do...unfortunately they didn't do that very well at all. The D3 engine was designed to be flexible from the beginning. The D3 engine can do open environments just fine with the right equipment, and I'm sure it can handle lots of enemies on newer computers too. They wanted to build and engine that would be viable for several years, and they achieved that.

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