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Sound Request -- Footsteps


Springheel

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Hey comp-music. You said at one point you could make some footstep sounds for us on different materials (wood, stone, metal, etc). I'd love to see what you could come up with if you have time. Our current sounds are not that great.

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  • 2 weeks later...
Hey comp-music. You said at one point you could make some footstep sounds for us on different materials (wood, stone, metal, etc). I'd love to see what you could come up with if you have time. Our current sounds are not that great.

 

 

I'm so sorry since 11-2007,i did't noticed,ok i will -soon :)

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Here is a list of all the materials that could potentially use footsteps. :)

 

4 foot steps per sound should be enough variety...and some of them could probably be used for more than one material type.

 

# metal

# stone

# wood

# cardboard

# liquid

# glass

# plastic

# tile

# carpet

# dirt

# gravel

# grass

# rock

# twigs

# foliage

# sand

# mud

# brokeglass

# snow

# ice

# squeakboard

# puddle

# moss

# cloth

# ceramic

# climbable

# slate

# straw

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And something that doesn't sound like a man in iron boots would be great. Instead of "stomp, stomp" something that actually makes a heel-toe sound. I'm sure you'll come up with something great. :)

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  • 4 weeks later...

I found a great plug to lessen the reverb on the footsteps.

Dominion - signal modeling device:

http://www.digitalfishphones.com/main.php?...2&subItem=4

* Envelope section. Adjust attack & sustain independently, regardless of input level. Plus, you have control over the envelopes' time constants. Imagine pulling a drummer up front or pushing him to the background by dragging just a single slider! Feel like moving the walls around him? Again, a single push enhances the room information or can make the sound really dry.

Imagine doing things like this with other instruments as well... :)

 

* Saturation stage. Following digitalfishphones tradition, the plugin can help to reduce harshness often associated with digital recordings, giving back some warmth and life to your source by modelling classic analog equipment. The tonal character stays adjustable within a broad range.

 

* High frequency details section. Similar to classic exciter circuits, this section allows you to brighten up a signal, giving transparency and depth by generating additional harmonics.

 

* Non-clipping output stage. Like the endorphin compressor, a brickwall waveshaper circuit ensures that the output won't exceed -0.1dBFS, while remaining sonically clean.

 

If you're familiar with software synths and shaping those sounds with different attack/decay envelopes, then this plugin does the same thing with audio. Currently the sustain (decay) is at -45 @ 30ms thus removing the reverb tails of the concrete/stone/metal footsteps.

 

After I test a bit, should I upload to SVN?

 

EDIT: Nevermind, just saw this thread:

http://forums.thedarkmod.com/index.php?showtopic=6400

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