Jump to content
The Dark Mod Forums

Dziarsky's Textures


greebo

Recommended Posts

  • Replies 84
  • Created
  • Last Reply

Top Posters In This Topic

Ok, the texture is now in our repository, thanks Astralninja. I did the following steps, starting from the state you sent me:

 

- I copied the TGA of the diffuse and the specular to the hires repository and committed them.

 

- I converted the TGA diffuse & specular to DDS

- I renamed the DDS files to lowercase .dds

- I converted the editor image to JPG

- I moved the TGA localmap and the JPG editor image to textures/darkmod/nature/snow

- I moved the two DDS files image to dds/textures/darkmod/nature/snow

- I added your material entry to tdm_nature_snow.mtr

- (I checked the texture in-game)

- Commit.

 

So if the SVN problem cannot be resolved somehow, may I suggest that you (Astralninja) resort to preparing the files, checking them in-game and let me do the commit by sending me the package?

 

So basically, such a package includes:

- The material entry (just the single entry, or the entire file)

- Up to two DDS (diffuse plus optional specular)

- One JPG editor image

- One TGA localmap

- Up to two TGA (diffuse plus optional specular, this time for the hires repository)

 

If I get such a package, it's just a matter of a few minutes for me to chuck it up to SVN, so I could easily handle that.

Link to comment
Share on other sites

  • 2 weeks later...

Ok, I tried adding the .tga, _ed.tga, & _local.tga files but it gave a Commit Error saying that the _loc

al.tga file already exists.

 

So then I tried commiting just the _s.tga file and was able to commit at revision: 4826

 

Next was the _ed.tga file at revision: 4827

 

Then the .tga file at revision: 4828

 

The _local.tga file is giving me some trouble. When I try to update the darkmod folder it gives an error:

 

"Error: Failed to add file 'C:\Program Files\Doom 3\darkmod\textures\darkmod\nature\snow\snow_rough01_local.tga': object of the same name is already scheduled for addition"

(This is when the _local.tga file is removed from the \nature\snow folder.)

 

Yet I can't add/commit the _local.tga file because it will claim that the file already exists.

 

Would reverting the file help?

 

In other news, the "remove 'the _BM' from your username" trick worked fine ^_^

 

~Daniel

Link to comment
Share on other sites

Ah, I see. You are trying to commit the TGA texture files, that I already committed (two posts above). The diffuse and specular are already in the repository (as DDS files), so their TGA versions are not needed. Same goes for the editor image (which is in JPG format on the server).

 

I'll go ahead and remove these TGA files again, but it's nice to see that you're allowed to commit now. :)

 

Just for clarification: The snow_rough texture set is complete and the files are like this:

 

Diffuse: dds/textures/darkmod/nature/snow/snow_rough01.dds

Specular: dds/textures/darkmod/nature/snow/snow_rough01_s.dds

Normal: textures/darkmod/nature/snow/snow_rough01_local.tga

Editor: textures/darkmod/nature/snow/snow_rough01_ed.jpg

 

Would you like to go through Dziarsky's files (on the betamapper repo) to see if there are more candidates for going into SVN?

Link to comment
Share on other sites

  • 1 month later...
Meny months ago i made my own version of splash screen launch.tga for Widescreen Monitors (16:10). I cant watch that streached picture any longer ;).

I think today to share it with you, mabey somebody will be use it.

 

In game it looks like this:

launchba2.th.jpg

 

Tga file is here:

http://thief.ovh.org/darkmod/launch.rar

 

He it contans the same "wrong" time :)

 

Can we fix these for the next release? :D

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

He's referring to the fact that the displayed time in that image unfortunately doesn't exist, and needs fixing at some point. It's like, "11:45/20" or such.

 

:)

 

But we might also take it as our "motto" - We bend even time for you[tm] :D

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • Petike the Taffer  »  DeTeEff

      I've updated the articles for your FMs and your author category at the wiki. Your newer nickname (DeTeEff) now comes first, and the one in parentheses is your older nickname (Fieldmedic). Just to avoid confusing people who played your FMs years ago and remember your older nickname. I've added a wiki article for your latest FM, Who Watches the Watcher?, as part of my current updating efforts. Unless I overlooked something, you have five different FMs so far.
      · 0 replies
    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 4 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
×
×
  • Create New...