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lock picks system


Diego

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Hi! i did some search here on the forums and found nothing about the lock picking system, how is it going to be? sorry if it's in somewhere obvious, but I didn't find it.. lol

i liked the way they did it in TDS, the originals were also nice, less fun though. oblivion on the other hand was really irritating, i always kept 200 lockpicks!

 

and by the way, how do you guys feel about...hm.. I don't know if there's a term for it, 'modes'? ok, example. when you pick lock in TDS, the player enters in 'pick lock mode', climbing stairs are a mode, etc. thief games avoided whenever possible this modes, (tds had some.. but still few) wich is the most sensible thing to do, really! modes should be avoided. but used wisely modes can really add fun to a game. games that really abuse of this things are hitman, splintercell... and still they managed to came up with some nice improvements in gameplay that could be studied for TDM IMO. (obviously for future updates) :)

 

there could be a special blackjacking (as an option to normal bj) where you would 'press/do/something' behind an enemy and it would knock him out already holding his waist and 'gently' laying him on the ground (by 'gently' i mean to avoid the noise of a giant guard fully armored dropping like a potato sack down the stairs).

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on a second thought, there is a comotion to take away some of the power ot the BJ, and this wouldn't help very much. but the sound of the guards falling is something that could be improved, all the thief games ignored that. and it would surely make the player think twice before BJ NPC.

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Hi! i did some search here on the forums and found nothing about the lock picking system, how is it going to be? sorry if it's in somewhere obvious, but I didn't find it.. lol

 

We like to keep a few things secret. :)

 

behind an enemy and it would knock him out already holding his waist and 'gently' laying him on the ground (by 'gently' i mean to avoid the noise of a giant guard fully armored dropping like a potato sack down the stairs).

 

We don't like "modes" but we've already covered this possibility in a different way.

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  • 1 month later...
We like to keep a few things secret. :)

We don't like "modes" but we've already covered this possibility in a different way.

 

Modes don't belong in a first person game. Namely the goal of a first person game is first and foremost immersion. Modes break immersion entirely and confuses the player with complexity--they're poor game design in almost every case.

Edited by Ombrenuit
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also refered to as 'mini games' I believe. Not as obvious as playing a video game machine in Grand Theft Auto, but those were mini games too.

 

But anything that the player does in a pop-up basically. I liked TDS's style as far as the locks go but would rather not play in a pop-up. I also liked Oblivions lockpick set-up. Ob's was cool cause you saw the pick working inside the lock.

 

But still I'd rather use our system :D

Dark is the sway that mows like a harvest

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