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Constantine for Beta Mapper


New Horizon

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OK.

 

As I've already told to Sparhawk, I'm an experienced mapper, modeller and not bad texture artist.

 

I'm a MS Access programmer by profession, mapping and modelling are my hobby.

 

I don't release my maps too often (in fact, I have released 2 maps), by I always pay attention to the quality of my maps.

 

My finished maps to date are:

 

- Hangar for Hired Team: Trial (released in 2001, the 3rd place in Game.exe magazine contest)

 

- DM-Launchpad for UT2004 (released in 2004) - 90% of custom static meshes, "one of the better custom static mesh maps" -

you can read the review at http://nalicity.beyondunreal.com/map_hub.php?mid=7902 or you can visit the map homepage I've restored just now at http://hedonism.nm.ru/launchpad.

 

I have also a small unfinished campaign of 2 maps for Serious Sam that deserved a not bad (although some ironical) review in Game.exe magazine in 2002.

 

In 2006 I took part in one amateur project and made some models (including textures) for it:

http://hedonism.nm.ru/models/cistern_car.jpg

http://hedonism.nm.ru/models/goods_car.jpg

http://hedonism.nm.ru/models/locomotive.jpg

http://hedonism.nm.ru/models/passenger_car.jpg

http://hedonism.nm.ru/models/uaz.jpg

 

My favourite game series is Thief 1/2/3. I've been wanting to make a mission for some one of them for a long time, but, for some reasons, still haven't done it.

 

Lately I've been keeping my eye on The Dark Mod. I have an idea for a mission that I planned firstly implement in T3Ed, but now I want to try to make it for TDM. I've already tried to use DarkRadiant and I liked it a lot more then original Doom 3 editor.

 

The single difficulty is I haven't still modelled in a medieval theme, but I'd like to start to do this in TDM.

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We can always use more good textures and models.

 

Maybe I'll a little disappoint you, but I haven't planned to make too much custom content for my mission as in Launchpad. Of course, if I make some common content (models and textures that can be suitable for other missions or for the mod as a whole), I'll give it for TDM, because I'm interested to make TDM better (and you're interested in new models, aren't you?).

Nevertheless I'd like to keep some special items exclusively for my mission, ok?

 

And now sorry for a probably stupid question, but how can I download the mod itself now?

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I need to create an account for you. Send me a PM as reminder, and I think I can do it somewhere tomorrow. In the meantime you can already download DarkRadiant and get accustomed to it. You don't strictly need the complete mod for beginning with mapping, but of course you need it for our custom content. To get acquainted with DR, you can already start.

Also if you want to create models, you might check out how to do this for Doom 3, because it's the same process for TDM anyway. Learning how to put textures into use in D3 and such things is all pretty much independent of the mod.

Gerhard

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Maybe I'll a little disappoint you, but I haven't planned to make too much custom content for my mission as in Launchpad. Of course, if I make some common content (models and textures that can be suitable for other missions or for the mod as a whole), I'll give it for TDM, because I'm interested to make TDM better (and you're interested in new models, aren't you?).

Nevertheless I'd like to keep some special items exclusively for my mission, ok?

Yeah, that's fine; it's exactly what most beta mappers do AFAIK.

 

Welcome to the mod. :)

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
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