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Dark Radiant Frame Lag/Doom Conflict


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Thought this worth its own thread. I hope I'm wrong and nobody else needs it!

 

This relates back to posts I made back HERE. At that time I thought I had found a workaround but it wasn't and I have several times thought the same since but I'm still getting conflict and mostly I don't run Doom and DR at the same time which is a pain when testing and doing quick fixes as you can imagine.

 

The basic problem is really excessive lag in both Doom and DR when running together sometimes to the point where they seem to have crashed, effectively they have but it is really that they slow down so much you can wait one minute for for a keypress to respond. But other times it is just say 2 or 3 seconds so It recently occurred to me that others might have the problem but not so severe and might not realize it. Anyways, until I can get a new graphics card (the prime suspect) this is my current bodge which I think is helping but cannot be certain.....

 

First load Doom

In console type gameError to crash to a full screen console.

Switch to any other full screen program like Notepad (not sure of this theory but I was trying to avoid both a Doom window and DR peeking behind it. I am doubtful this is really needed.)

Start up Dark Radiant.

Edit, save map changes

Switch to Notepad

Switch to Dark Mod

dmap, map whatever, test

Console, enter gameError to clear game

Notepad

Dark Radiant.

 

It is a nuisance but you have to reload the map anyway if you are testing (mostly) and there is the console history and it's a lot faster than closing/reloading Doom/Dark Radiant.

 

Whether the above method will continue to be reliable I don't know. It may be that even when working it only works for a time and half an hour or so later it all lags up again but at least one gets a reasonable session.

 

Hell, even blackheart can be scrolled around reasonably I just found! Jerky when zoomed out but do-able. Actually I also just found the best way with a big map like this is Filter out entities to big scroll a zoomed out map, then zoom in close and restore entities. Close up it scrolls OK. Alright - need to hide camera unless needed but orthoview seems do-able. I might post something on the blackheart thread though about splitting up the map.......

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