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DarkRadiant on Linux (KDE)


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Moin,

 

I am trying out DarkRadiant on Kubuntu 64, and wow, I am impressed. When choosing files, it actually uses the native KDE dialog etc. :)

 

So far, I have found a few niggles, I am not sure if I should report these as bugs:

 

Since my monitor runs at 1600x1200, I need a fairly big font size to actually read the texts. But:

 

* The settings screen has a left-hand column with a fixed size. This means the text doesn't fit in it, and gets cut off (the rest of the dialog has plenty of space tho)

* some texts like the grid-coordinates or the stats in the camera window are unreadable small

 

In addition, the XYZ window's title bar does not change when you rotate the camera around. That means regardless of view, they are all named "XY". This is quite confusing.

 

*Tels heads back to follow the beginners guide*

 

PS: I am using the latest SVN release.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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* The settings screen has a left-hand column with a fixed size. This means the text doesn't fit in it, and gets cut off (the rest of the dialog has plenty of space tho)

 

That should be fairly easy to fix.

 

some texts like the grid-coordinates or the stats in the camera window are unreadable small

 

That might be harder, since these are both OpenGL-rendered text rather than GTK. It would probably be necessary to determine the screen size and adjust the text accordingly (which can certainly be done, it's just slightly more work than just tweaking a setting).

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That should be fairly easy to fix.

 

Where would that approximately be?

 

That might be harder, since these are both OpenGL-rendered text rather than GTK. It would probably be necessary to determine the screen size and adjust the text accordingly (which can certainly be done, it's just slightly more work than just tweaking a setting).

 

Couldn't the application read out the DPI setting and apply this to base the font on? Alternatively, a user-tweakable setting would be fine, you would only need to adjust these sizes once.

 

At the moment the text is about 2mm high on my monitor, meaning I need a sort of magnify glass to read it :)

 

All the best,

 

Tels

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Where would that approximately be?

 

Either adding a horizontal scrollbar to the list, or making the dialog an adjustable splitpane.

 

Couldn't the application read out the DPI setting and apply this to base the font on? Alternatively, a user-tweakable setting would be fine, you would only need to adjust these sizes once.

 

Not sure about DPI, but you can get the screen resolution from GTK.

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Either adding a horizontal scrollbar to the list, or making the dialog an adjustable splitpane.

 

No, sorry I meant about in what file? So I can try to make that change myself but don't need to hunt around a few thousand files :)

 

Not sure about DPI, but you can get the screen resolution from GTK.

 

The screen size isn't that usefull, as you don't know what area these pixels cover.

 

For instance, if I run 800x600 on my 22" monitor, then I need a much smaller font size in pixel than someone running the same 800x600 on a 15" monitor to make the letters appear roughly the same physical size.

 

Of course, usually a higher resolution does really mean a bigger monitor. But the DPI covers this already, so I would read out these if possible.

 

All the best,

 

Tels

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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The PreferenceDialog files are located in radiant/ui/prefdialog, take a look at PrefDialog::populateWindow(), there you should find the things you need.

 

The rendered text in the Orthoviews issue: I would prefer having this as a preference setting. If DarkRadiant is capable of displaying the text at different sizes, it can expose that setting to the user as well.

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