Jump to content
The Dark Mod Forums

bug? In Rotate mode, hit E, can't select/move points


Recommended Posts

- I'm editing along, make a wooden beam (brush), and click the bar-with-arrows "Rotate" button which gives me the rotate sphere.

- I grab the edge of the sphere in the Top view and spin the beam a little.

- I hit Ctrl-G to snap the partially rotated beam to the grid.

- I hit E to go into Edge edit mode to tweak the ends and the size adjustment that the grid snapping did.

- I can't grab the green dots!

 

I have to first select Resize mode by hitting the QE button.

 

Also, I found a weird thing. If I have a green dot selected in Edge mode (while in Resize mode), and THEN hit Rotate mode, I get the sphere around that dot, and turning it has some very far out effects on the brush!

 

But then if I actually wanted to work like this, rotating edges, I have to constantly switch back to Resize mode to select the next edge dot, then back to Rotate mode to rotate it. Either it should be supported fully, or turned off completely (I think)

shadowdark50.gif keep50.gif
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 2 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
×
×
  • Create New...