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shadow mesh in model doesn't work


PinkDot

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Dmap seems to ignore a shadow mesh I added to my galleon model. It's definitely there, cause I can see it in DR. (black texture with SHADOW on it). But in game, when I turn the shadow silhouette on (r_showsilhouette 1) I can see shadow detail which shouldn't be there. (exactly same as visible mesh). And I think that fps is lower now than before instead of higher.

I used textures/common/shadow material for shadow mesh.

Did I forget about something?

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Dmap seems to ignore a shadow mesh I added to my galleon model. It's definitely there, cause I can see it in DR. (black texture with SHADOW on it). But in game, when I turn the shadow silhouette on (r_showsilhouette 1) I can see shadow detail which shouldn't be there. (exactly same as visible mesh). And I think that fps is lower now than before instead of higher.

I used textures/common/shadow material for shadow mesh.

Did I forget about something?

 

 

I think all your materials are not NoShadows. I have seen this too where I have my shadow mesh model and shadows form the other parts of game model. Typically I've just copied that material and added noshadow to the copy, that way if the material gets used again in something else there is still a shadow vers.

 

For example, I used the peir_wood (not sure which one off top of head) for a door skin. If you add no shadows I'll need to make a material with shadows again.

 

I also use textures/common/shadow2, not sure if there's a diff.

Dark is the sway that mows like a harvest

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OK, I thought it would ignore all other polygons, once shadow mesh is there (same as it does with collision mesh) but it looks that it adds shadow material to shadow mesh. That explains fps drop with new model. Thanks Baddcoq.

 

 

I also use textures/common/shadow2, not sure if there's a diff.

AFAIR it's noselfshadow as well.

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