SneaksieDave 40 Posted December 7, 2007 Report Share Posted December 7, 2007 I believe that (Vista ready VMWare) is in beta at this time. There was mention of this at work. Could you imagine though, a vista VM? MOLASSES BLOAT! I disagree with the 'self-builders going with Vista' notion. Vista is by and large being shunned by the community, or are we not reading the same news and trends (and even admissions from MS)? Those on the technical side of things certainly aren't more interested in a DRM locked-down bloated OS, regardless of whatever it may have gotten right this time around. Quote Link to post Share on other sites
Subjective Effect 22 Posted December 7, 2007 Author Report Share Posted December 7, 2007 What community? Gamers? They'll change eventually. Remember how no-one wanted XP back in the day? Vista is here to stay and from my pov that's a good thing because IIIIIIII like it! Quote I want your brain... to make his heart... beat faster. Link to post Share on other sites
New Horizon 524 Posted December 7, 2007 Report Share Posted December 7, 2007 I actually didn't mind xp back in the day, I thought it was a pretty decent OS...but I preferred Server 2003 once I tried it. I really hate how some companies will lock their applications and refuse to let you install if it detects a server 2003 OS. It's so pointless, I circumvent all their crap and what do I find? The apps run better on Server 2003 than my XP installation. Go figure. Yeah, SE...Vista is likely pretty stable since it's built on the Server 2003 code base...I just can't stand all the bloatware attached to it. When an app is released to strip it down, like with XP/2000 Lite...I might give it a chance. Quote Link to post Share on other sites
Subjective Effect 22 Posted December 7, 2007 Author Report Share Posted December 7, 2007 Oh, a lite version would certainly be preferable as the overheads are big big big. But cross OS compatibility of DR and TDM is absolutely essential. PS. I got 2 keys in Thiefs_Den. How do I get out the back door? Quote I want your brain... to make his heart... beat faster. Link to post Share on other sites
OrbWeaver 638 Posted December 7, 2007 Report Share Posted December 7, 2007 Even if Vista runs in VMWare, I'm pretty sure OpenGL applications won't. Quote DarkRadiant homepage ⋄ DarkRadiant user guide ⋄ OrbWeaver's Dark Ambients ⋄ Blender export scripts Link to post Share on other sites
greebo 61 Posted December 7, 2007 Report Share Posted December 7, 2007 @Subjective Effect: I have a snapshot for you. Please extract these files over an existing installation (0.9.4) and start darkradiant.exe from the command line, so that the debug output gets printed to the console. http://208.49.149.118/TheDarkMod/DarkRadia...sta_Debug_1.zip Please post back here what DR manages to print before crashing. Quote Link to post Share on other sites
Subjective Effect 22 Posted December 7, 2007 Author Report Share Posted December 7, 2007 K. I'll be a while as I've just uninstalled Doom3! Quote I want your brain... to make his heart... beat faster. Link to post Share on other sites
greebo 61 Posted December 7, 2007 Report Share Posted December 7, 2007 Doesn't matter. DarkRadiant should be able to start without Doom 3 - it will probably crash before it has the chance to check for game resources anyway. Quote Link to post Share on other sites
Subjective Effect 22 Posted December 7, 2007 Author Report Share Posted December 7, 2007 Ok. Is this what you want? crt_init() streams_init() module::ModuleRegistry::Instance().initi aliseContext(argc, argv) gtk_disable_setlocale() gtk_init() GlobalDebugMessageHandler::instance().se tHandler() ui::Splash::Instance().show() module::RegistryReference::Instance().se tRegistry() ui::Splash::Instance().setProgressAndTex t() module::getRegistry().getApplicationCont ext() module::getRegistry().initialiseModules( ) [filters] Loaded 15 filters from registry. I can get this without running from the a command line btw. Quote I want your brain... to make his heart... beat faster. Link to post Share on other sites
greebo 61 Posted December 7, 2007 Report Share Posted December 7, 2007 Ah, yes, this is what I wanted. Ok, so it seems GTK is initialised and DR crashes during module initialisation. I'll prepare another build with more debug output. Stay tuned. Quote Link to post Share on other sites
greebo 61 Posted December 7, 2007 Report Share Posted December 7, 2007 Ok, here's the next snapshot. http://208.49.149.118/TheDarkMod/DarkRadia...sta_Debug_2.zip Quote Link to post Share on other sites
OrbWeaver 638 Posted December 7, 2007 Report Share Posted December 7, 2007 I wonder if this is something to do with the module interface (linkage issues etc) on Vista. At what point did the new module system go in? Quote DarkRadiant homepage ⋄ DarkRadiant user guide ⋄ OrbWeaver's Dark Ambients ⋄ Blender export scripts Link to post Share on other sites
greebo 61 Posted December 7, 2007 Report Share Posted December 7, 2007 I wonder if this is something to do with the module interface (linkage issues etc) on Vista. At what point did the new module system go in?It was implemented in 0.9.3, so this might be a clue. In the above snapshot, I forgot to add debug outputs before the std::logic_error exceptions, so this provides another option to make things clearer. Let's see what the current debug output says. Quote Link to post Share on other sites
Subjective Effect 22 Posted December 7, 2007 Author Report Share Posted December 7, 2007 Output from Debug 2. It's much bigger!crt_init() streams_init() module::ModuleRegistry::Instance().initi aliseContext(argc, argv) gtk_disable_setlocale() gtk_init() GlobalDebugMessageHandler::instance().se tHandler() ui::Splash::Instance().show() module::RegistryReference::Instance().se tRegistry() ui::Splash::Instance().setProgressAndTex t() module::getRegistry().getApplicationCont ext() ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/archivezip.dll' Module registered: ArchivePK4 ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eclassmgr.dll' Module registered: EntityClassManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entity.dll' Module registered: Doom3EntityCreator ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entitylist.dll' Module registered: EntityList ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eventmanager.dll' Module registered: EventManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filetypes.dll' Module registered: FileTypes ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filters.dll' Module registered: FilterSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/grid.dll' Module registered: Grid ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/image.dll' Module registered: ImageLoaderTGA Module registered: ImageLoaderJPG Module registered: ImageLoaderPCX Module registered: ImageLoaderBMP Module registered: ImageLoaderDDS Module registered: ImageLoaderGDK ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/mapdoom3.dll' Module registered: Doom3MapLoader ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/md5model.dll' Module registered: ModelLoaderMD5MESH ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/model.dll' Module registered: ModelLoaderMD3 Module registered: ModelLoader3DS Module registered: ModelLoaderASE Module registered: ModelLoaderMS3D Module registered: ModelLoaderMDC Module registered: ModelLoaderMD2 Module registered: ModelLoaderFM Module registered: ModelLoaderLWO Module registered: ModelLoaderPICOTERRAIN Module registered: ModelLoaderOBJ ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/particles.dll' Module registered: ParticlesManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/scenegraph.dll' Module registered: SceneGraph ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/shaders.dll' Module registered: ShaderSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/skins.dll' Module registered: ModelSkinCache ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/sound.dll' Module registered: SoundManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/uimanager.dll' Module registered: UIManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/undo.dll' Module registered: UndoSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/vfspk3.dll' Module registered: VirtualFileSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/xmlregistry.dll' Module registered: XMLRegistry ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_d3hook.dll' Module registered: Doom3Hook ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_objectives.dll' Module registered: ObjectivesEditor ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_stimresponse.dll' Module registered: StimResponseEditor ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/eclasstree.dll' Module registered: EClassTree module::getRegistry().initialiseModules( ) Initialising module: ArchivePK4 => Module ArchivePK4 entering intialisation. ArchivePK4::initialiseModule called => Module ArchivePK4 initialised. Initialising module: Camera Initialising module: EventManager Initialising module: Radiant Initialising module: Clipper Initialising module: PreferenceSystem => Module PreferenceSystem entering intialisation. PreferenceSystem::initialiseModule called => Module PreferenceSystem initialised. Initialising module: XMLRegistry => Module XMLRegistry entering intialisation. XMLRegistry::initialiseModule called XMLRegistry: Importing XML file: C:/games/DarkRadiant/user.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/colours.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/input.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/menu.xml XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/us er.xml XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/in put.xml => Module XMLRegistry initialised. => Module Clipper entering intialisation. Clipper::initialiseModule called => Module Clipper initialised. Initialising module: Doom3BrushCreator Initialising module: FilterSystem Initialising module: GameManager Initialising module: VirtualFileSystem => Module VirtualFileSystem entering intialisation. VFS::initialiseModule called => Module VirtualFileSystem initialised. => Module GameManager entering intialisation. GameManager::initialiseModule called. GameManager: Scanning for game description files: C:/games/DarkRadiant/games/ XMLRegistry: Importing XML file: C:/games/DarkRadiant/games/doom3.game GameManager: Found game definitions: doom3 GameManager: Selected game type: doom3 vfs directory: C:/games/doom3/darkmod/ pak file: C:/games/doom3/darkmod/thiefs_den.pk4 pak file: C:/games/doom3/darkmod/darkmod.pk4 vfs directory: C:/games/doom3/base/ pak file: C:/games/doom3/base/pak008.pk4 pak file: C:/games/doom3/base/pak007.pk4 pak file: C:/games/doom3/base/pak006.pk4 pak file: C:/games/doom3/base/game03.pk4 pak file: C:/games/doom3/base/game02.pk4 pak file: C:/games/doom3/base/game01.pk4 GameManager: Map path set to C:/games/doom3/darkmod/maps/ GameManager: Prefab path set to C:/games/doom3/darkmod/prefabs/ => Module GameManager initialised. Initialising module: SceneGraph => Module SceneGraph entering intialisation. SceneGraph::initialiseModule called => Module SceneGraph initialised. => Module FilterSystem entering intialisation. [filters] Loaded 15 filters from registry. => Module FilterSystem initialised. Initialising module: OpenGL => Module OpenGL entering intialisation. OpenGL::initialiseModule called. => Module OpenGL initialised. Initialising module: SelectionSystem Initialising module: Grid => Module Grid entering intialisation. GridManager::initialiseModule called. => Module Grid initialised. Initialising module: ShaderCache Initialising module: OpenGLStateLibrary => Module OpenGLStateLibrary entering intialisation. OpenGLStateLibrary::initialiseModule called. => Module OpenGLStateLibrary initialised. Initialising module: ShaderSystem => Module ShaderSystem entering intialisation. Doom3ShaderSystem::initialiseModule called => Module ShaderSystem initialised. => Module ShaderCache entering intialisation. ShaderCache::initialiseModule called. => Module ShaderCache initialised. => Module SelectionSystem entering intialisation. RadiantSelectionSystem::initialiseModule called. => Module SelectionSystem initialised. Initialising module: UndoSystem => Module UndoSystem entering intialisation. UndoSystem::initialiseModule called => Module UndoSystem initialised. => Module Doom3BrushCreator entering intialisation. BrushModuleClass::initialiseModule called. => Module Doom3BrushCreator initialised. Initialising module: Doom3EntityCreator => Module Doom3EntityCreator entering intialisation. Doom3EntityCreator::initialiseModule called. => Module Doom3EntityCreator initialised. Initialising module: Doom3MapLoader Initialising module: EntityClassManager => Module EntityClassManager entering intialisation. EntityClassDoom3::initialiseModule called. => Module EntityClassManager initialised. Initialising module: FileTypes => Module FileTypes entering intialisation. FileTypeRegistry::initialiseModule called. => Module FileTypes initialised. Initialising module: PatchModuleDef2 => Module PatchModuleDef2 entering intialisation. Doom3PatchDef2Creator::initialiseModule called. => Module PatchModuleDef2 initialised. Initialising module: PatchModuleDef3 => Module PatchModuleDef3 entering intialisation. Doom3PatchDef3Creator::initialiseModule called. => Module PatchModuleDef3 initialised. => Module Doom3MapLoader entering intialisation. MapDoom3API::initialiseModule called. => Module Doom3MapLoader initialised. Initialising module: ImageLoaderDDS => Module ImageLoaderDDS entering intialisation. ImageLoaderDDS::initialiseModule called. => Module ImageLoaderDDS initialised. Initialising module: ImageLoaderJPG => Module ImageLoaderJPG entering intialisation. ImageLoaderJPG::initialiseModule called. => Module ImageLoaderJPG initialised. Initialising module: ImageLoaderTGA => Module ImageLoaderTGA entering intialisation. ImageLoaderTGA::initialiseModule called. => Module ImageLoaderTGA initialised. Initialising module: Namespace => Module Namespace entering intialisation. Namespace::initialiseModule called. => Module Namespace initialised. Initialising module: ParticlesManager => Module ParticlesManager entering intialisation. ParticlesManager::initialiseModule called => Module ParticlesManager initialised. Initialising module: ReferenceCache => Module ReferenceCache entering intialisation. ReferenceCache::initialiseModule called. => Module ReferenceCache initialised. Initialising module: SoundManager => Module SoundManager entering intialisation. SoundManager::initialiseModule called => Module SoundManager initialised. Initialising module: UIManager => Module UIManager entering intialisation. UIManager::initialiseModule called Found toolbar: view Found toolbar: edit Found toolbar: texture Found toolbar: textool MenuManager: Finished loading default menu from registry. => Module UIManager initialised. => Module Radiant entering intialisation. RadiantAPI::initialiseModule called. default screen has 1 monitors monitor 0 geometry: 0, 0, 1680, 1050 Quote I want your brain... to make his heart... beat faster. Link to post Share on other sites
greebo 61 Posted December 7, 2007 Report Share Posted December 7, 2007 Aha, the Radiant core module causes the crash, here's the next one: http://208.49.149.118/TheDarkMod/DarkRadia...sta_Debug_3.zip This package only contains the EXE, everything else is unchanged. Quote Link to post Share on other sites
Subjective Effect 22 Posted December 7, 2007 Author Report Share Posted December 7, 2007 Output from Debug 3. Even bigger! crt_init() streams_init() module::ModuleRegistry::Instance().initi aliseContext(argc, argv) gtk_disable_setlocale() gtk_init() GlobalDebugMessageHandler::instance().se tHandler() ui::Splash::Instance().show() module::RegistryReference::Instance().se tRegistry() ui::Splash::Instance().setProgressAndTex t() module::getRegistry().getApplicationCont ext() ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/archivezip.dll' Module registered: ArchivePK4 ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eclassmgr.dll' Module registered: EntityClassManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entity.dll' Module registered: Doom3EntityCreator ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entitylist.dll' Module registered: EntityList ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eventmanager.dll' Module registered: EventManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filetypes.dll' Module registered: FileTypes ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filters.dll' Module registered: FilterSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/grid.dll' Module registered: Grid ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/image.dll' Module registered: ImageLoaderTGA Module registered: ImageLoaderJPG Module registered: ImageLoaderPCX Module registered: ImageLoaderBMP Module registered: ImageLoaderDDS Module registered: ImageLoaderGDK ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/mapdoom3.dll' Module registered: Doom3MapLoader ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/md5model.dll' Module registered: ModelLoaderMD5MESH ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/model.dll' Module registered: ModelLoaderMD3 Module registered: ModelLoader3DS Module registered: ModelLoaderASE Module registered: ModelLoaderMS3D Module registered: ModelLoaderMDC Module registered: ModelLoaderMD2 Module registered: ModelLoaderFM Module registered: ModelLoaderLWO Module registered: ModelLoaderPICOTERRAIN Module registered: ModelLoaderOBJ ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/particles.dll' Module registered: ParticlesManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/scenegraph.dll' Module registered: SceneGraph ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/shaders.dll' Module registered: ShaderSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/skins.dll' Module registered: ModelSkinCache ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/sound.dll' Module registered: SoundManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/uimanager.dll' Module registered: UIManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/undo.dll' Module registered: UndoSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/vfspk3.dll' Module registered: VirtualFileSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/xmlregistry.dll' Module registered: XMLRegistry ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_d3hook.dll' Module registered: Doom3Hook ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_objectives.dll' Module registered: ObjectivesEditor ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_stimresponse.dll' Module registered: StimResponseEditor ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/eclasstree.dll' Module registered: EClassTree module::getRegistry().initialiseModules( ) Initialising module: ArchivePK4 => Module ArchivePK4 entering intialisation. ArchivePK4::initialiseModule called => Module ArchivePK4 initialised. Initialising module: Camera Initialising module: EventManager Initialising module: Radiant Initialising module: Clipper Initialising module: PreferenceSystem => Module PreferenceSystem entering intialisation. PreferenceSystem::initialiseModule called => Module PreferenceSystem initialised. Initialising module: XMLRegistry => Module XMLRegistry entering intialisation. XMLRegistry::initialiseModule called XMLRegistry: Importing XML file: C:/games/DarkRadiant/user.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/colours.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/input.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/menu.xml XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/us er.xml XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/in put.xml => Module XMLRegistry initialised. => Module Clipper entering intialisation. Clipper::initialiseModule called => Module Clipper initialised. Initialising module: Doom3BrushCreator Initialising module: FilterSystem Initialising module: GameManager Initialising module: VirtualFileSystem => Module VirtualFileSystem entering intialisation. VFS::initialiseModule called => Module VirtualFileSystem initialised. => Module GameManager entering intialisation. GameManager::initialiseModule called. GameManager: Scanning for game description files: C:/games/DarkRadiant/games/ XMLRegistry: Importing XML file: C:/games/DarkRadiant/games/doom3.game GameManager: Found game definitions: doom3 GameManager: Selected game type: doom3 vfs directory: C:/games/doom3/darkmod/ pak file: C:/games/doom3/darkmod/thiefs_den.pk4 pak file: C:/games/doom3/darkmod/darkmod.pk4 vfs directory: C:/games/doom3/base/ pak file: C:/games/doom3/base/pak008.pk4 pak file: C:/games/doom3/base/pak007.pk4 pak file: C:/games/doom3/base/pak006.pk4 pak file: C:/games/doom3/base/game03.pk4 pak file: C:/games/doom3/base/game02.pk4 pak file: C:/games/doom3/base/game01.pk4 GameManager: Map path set to C:/games/doom3/darkmod/maps/ GameManager: Prefab path set to C:/games/doom3/darkmod/prefabs/ => Module GameManager initialised. Initialising module: SceneGraph => Module SceneGraph entering intialisation. SceneGraph::initialiseModule called => Module SceneGraph initialised. => Module FilterSystem entering intialisation. [filters] Loaded 15 filters from registry. => Module FilterSystem initialised. Initialising module: OpenGL => Module OpenGL entering intialisation. OpenGL::initialiseModule called. => Module OpenGL initialised. Initialising module: SelectionSystem Initialising module: Grid => Module Grid entering intialisation. GridManager::initialiseModule called. => Module Grid initialised. Initialising module: ShaderCache Initialising module: OpenGLStateLibrary => Module OpenGLStateLibrary entering intialisation. OpenGLStateLibrary::initialiseModule called. => Module OpenGLStateLibrary initialised. Initialising module: ShaderSystem => Module ShaderSystem entering intialisation. Doom3ShaderSystem::initialiseModule called => Module ShaderSystem initialised. => Module ShaderCache entering intialisation. ShaderCache::initialiseModule called. => Module ShaderCache initialised. => Module SelectionSystem entering intialisation. RadiantSelectionSystem::initialiseModule called. => Module SelectionSystem initialised. Initialising module: UndoSystem => Module UndoSystem entering intialisation. UndoSystem::initialiseModule called => Module UndoSystem initialised. => Module Doom3BrushCreator entering intialisation. BrushModuleClass::initialiseModule called. => Module Doom3BrushCreator initialised. Initialising module: Doom3EntityCreator => Module Doom3EntityCreator entering intialisation. Doom3EntityCreator::initialiseModule called. => Module Doom3EntityCreator initialised. Initialising module: Doom3MapLoader Initialising module: EntityClassManager => Module EntityClassManager entering intialisation. EntityClassDoom3::initialiseModule called. => Module EntityClassManager initialised. Initialising module: FileTypes => Module FileTypes entering intialisation. FileTypeRegistry::initialiseModule called. => Module FileTypes initialised. Initialising module: PatchModuleDef2 => Module PatchModuleDef2 entering intialisation. Doom3PatchDef2Creator::initialiseModule called. => Module PatchModuleDef2 initialised. Initialising module: PatchModuleDef3 => Module PatchModuleDef3 entering intialisation. Doom3PatchDef3Creator::initialiseModule called. => Module PatchModuleDef3 initialised. => Module Doom3MapLoader entering intialisation. MapDoom3API::initialiseModule called. => Module Doom3MapLoader initialised. Initialising module: ImageLoaderDDS => Module ImageLoaderDDS entering intialisation. ImageLoaderDDS::initialiseModule called. => Module ImageLoaderDDS initialised. Initialising module: ImageLoaderJPG => Module ImageLoaderJPG entering intialisation. ImageLoaderJPG::initialiseModule called. => Module ImageLoaderJPG initialised. Initialising module: ImageLoaderTGA => Module ImageLoaderTGA entering intialisation. ImageLoaderTGA::initialiseModule called. => Module ImageLoaderTGA initialised. Initialising module: Namespace => Module Namespace entering intialisation. Namespace::initialiseModule called. => Module Namespace initialised. Initialising module: ParticlesManager => Module ParticlesManager entering intialisation. ParticlesManager::initialiseModule called => Module ParticlesManager initialised. Initialising module: ReferenceCache => Module ReferenceCache entering intialisation. ReferenceCache::initialiseModule called. => Module ReferenceCache initialised. Initialising module: SoundManager => Module SoundManager entering intialisation. SoundManager::initialiseModule called => Module SoundManager initialised. Initialising module: UIManager => Module UIManager entering intialisation. UIManager::initialiseModule called Found toolbar: view Found toolbar: edit Found toolbar: texture Found toolbar: textool MenuManager: Finished loading default menu from registry. => Module UIManager initialised. => Module Radiant entering intialisation. RadiantAPI::initialiseModule called. RadiantCoreAPI: Selection_construct() RadiantCoreAPI: MultiMon_Construct() default screen has 1 monitors monitor 0 geometry: 0, 0, 1680, 1050 RadiantCoreAPI: map::PointFile::Instance().registerComma nds() RadiantCoreAPI: Map_Construct() RadiantCoreAPI: MainFrame_Construct() Shouldn't oDDity also test this to see if we get the same thing? He's running a 64bit version of Vista, whilst I'm running it at 32bit. Quote I want your brain... to make his heart... beat faster. Link to post Share on other sites
greebo 61 Posted December 7, 2007 Report Share Posted December 7, 2007 Let's try this one (again a standalone EXE): http://208.49.149.118/TheDarkMod/DarkRadia...sta_Debug_4.zip Quote Link to post Share on other sites
oDDity 3 Posted December 7, 2007 Report Share Posted December 7, 2007 That doesn't make any difference. Vista 64 runs any 32 bit app anyway. You only need a 64 bit version if you wanted it to be able to use more than 2 gig of ram. Quote Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest. - Emil Zola character models site Link to post Share on other sites
Subjective Effect 22 Posted December 7, 2007 Author Report Share Posted December 7, 2007 Even so - there might be differences in the output due to other confounding factors and we should know what differences/similarities there are, no? Output from Debug 4, crt_init() streams_init() module::ModuleRegistry::Instance().initi aliseContext(argc, argv) gtk_disable_setlocale() gtk_init() GlobalDebugMessageHandler::instance().se tHandler() ui::Splash::Instance().show() module::RegistryReference::Instance().se tRegistry() ui::Splash::Instance().setProgressAndTex t() module::getRegistry().getApplicationCont ext() ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/archivezip.dll' Module registered: ArchivePK4 ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eclassmgr.dll' Module registered: EntityClassManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entity.dll' Module registered: Doom3EntityCreator ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entitylist.dll' Module registered: EntityList ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eventmanager.dll' Module registered: EventManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filetypes.dll' Module registered: FileTypes ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filters.dll' Module registered: FilterSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/grid.dll' Module registered: Grid ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/image.dll' Module registered: ImageLoaderTGA Module registered: ImageLoaderJPG Module registered: ImageLoaderPCX Module registered: ImageLoaderBMP Module registered: ImageLoaderDDS Module registered: ImageLoaderGDK ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/mapdoom3.dll' Module registered: Doom3MapLoader ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/md5model.dll' Module registered: ModelLoaderMD5MESH ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/model.dll' Module registered: ModelLoaderMD3 Module registered: ModelLoader3DS Module registered: ModelLoaderASE Module registered: ModelLoaderMS3D Module registered: ModelLoaderMDC Module registered: ModelLoaderMD2 Module registered: ModelLoaderFM Module registered: ModelLoaderLWO Module registered: ModelLoaderPICOTERRAIN Module registered: ModelLoaderOBJ ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/particles.dll' Module registered: ParticlesManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/scenegraph.dll' Module registered: SceneGraph ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/shaders.dll' Module registered: ShaderSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/skins.dll' Module registered: ModelSkinCache ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/sound.dll' Module registered: SoundManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/uimanager.dll' Module registered: UIManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/undo.dll' Module registered: UndoSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/vfspk3.dll' Module registered: VirtualFileSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/xmlregistry.dll' Module registered: XMLRegistry ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_d3hook.dll' Module registered: Doom3Hook ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_objectives.dll' Module registered: ObjectivesEditor ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_stimresponse.dll' Module registered: StimResponseEditor ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/eclasstree.dll' Module registered: EClassTree module::getRegistry().initialiseModules( ) Initialising module: ArchivePK4 => Module ArchivePK4 entering intialisation. ArchivePK4::initialiseModule called => Module ArchivePK4 initialised. Initialising module: Camera Initialising module: EventManager Initialising module: Radiant Initialising module: Clipper Initialising module: PreferenceSystem => Module PreferenceSystem entering intialisation. PreferenceSystem::initialiseModule called => Module PreferenceSystem initialised. Initialising module: XMLRegistry => Module XMLRegistry entering intialisation. XMLRegistry::initialiseModule called XMLRegistry: Importing XML file: C:/games/DarkRadiant/user.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/colours.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/input.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/menu.xml XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/us er.xml XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/in put.xml => Module XMLRegistry initialised. => Module Clipper entering intialisation. Clipper::initialiseModule called => Module Clipper initialised. Initialising module: Doom3BrushCreator Initialising module: FilterSystem Initialising module: GameManager Initialising module: VirtualFileSystem => Module VirtualFileSystem entering intialisation. VFS::initialiseModule called => Module VirtualFileSystem initialised. => Module GameManager entering intialisation. GameManager::initialiseModule called. GameManager: Scanning for game description files: C:/games/DarkRadiant/games/ XMLRegistry: Importing XML file: C:/games/DarkRadiant/games/doom3.game GameManager: Found game definitions: doom3 GameManager: Selected game type: doom3 vfs directory: C:/games/doom3/darkmod/ pak file: C:/games/doom3/darkmod/thiefs_den.pk4 pak file: C:/games/doom3/darkmod/darkmod.pk4 vfs directory: C:/games/doom3/base/ pak file: C:/games/doom3/base/pak008.pk4 pak file: C:/games/doom3/base/pak007.pk4 pak file: C:/games/doom3/base/pak006.pk4 pak file: C:/games/doom3/base/game03.pk4 pak file: C:/games/doom3/base/game02.pk4 pak file: C:/games/doom3/base/game01.pk4 GameManager: Map path set to C:/games/doom3/darkmod/maps/ GameManager: Prefab path set to C:/games/doom3/darkmod/prefabs/ => Module GameManager initialised. Initialising module: SceneGraph => Module SceneGraph entering intialisation. SceneGraph::initialiseModule called => Module SceneGraph initialised. => Module FilterSystem entering intialisation. [filters] Loaded 15 filters from registry. => Module FilterSystem initialised. Initialising module: OpenGL => Module OpenGL entering intialisation. OpenGL::initialiseModule called. => Module OpenGL initialised. Initialising module: SelectionSystem Initialising module: Grid => Module Grid entering intialisation. GridManager::initialiseModule called. => Module Grid initialised. Initialising module: ShaderCache Initialising module: OpenGLStateLibrary => Module OpenGLStateLibrary entering intialisation. OpenGLStateLibrary::initialiseModule called. => Module OpenGLStateLibrary initialised. Initialising module: ShaderSystem => Module ShaderSystem entering intialisation. Doom3ShaderSystem::initialiseModule called => Module ShaderSystem initialised. => Module ShaderCache entering intialisation. ShaderCache::initialiseModule called. => Module ShaderCache initialised. => Module SelectionSystem entering intialisation. RadiantSelectionSystem::initialiseModule called. => Module SelectionSystem initialised. Initialising module: UndoSystem => Module UndoSystem entering intialisation. UndoSystem::initialiseModule called => Module UndoSystem initialised. => Module Doom3BrushCreator entering intialisation. BrushModuleClass::initialiseModule called. => Module Doom3BrushCreator initialised. Initialising module: Doom3EntityCreator => Module Doom3EntityCreator entering intialisation. Doom3EntityCreator::initialiseModule called. => Module Doom3EntityCreator initialised. Initialising module: Doom3MapLoader Initialising module: EntityClassManager => Module EntityClassManager entering intialisation. EntityClassDoom3::initialiseModule called. => Module EntityClassManager initialised. Initialising module: FileTypes => Module FileTypes entering intialisation. FileTypeRegistry::initialiseModule called. => Module FileTypes initialised. Initialising module: PatchModuleDef2 => Module PatchModuleDef2 entering intialisation. Doom3PatchDef2Creator::initialiseModule called. => Module PatchModuleDef2 initialised. Initialising module: PatchModuleDef3 => Module PatchModuleDef3 entering intialisation. Doom3PatchDef3Creator::initialiseModule called. => Module PatchModuleDef3 initialised. => Module Doom3MapLoader entering intialisation. MapDoom3API::initialiseModule called. => Module Doom3MapLoader initialised. Initialising module: ImageLoaderDDS => Module ImageLoaderDDS entering intialisation. ImageLoaderDDS::initialiseModule called. => Module ImageLoaderDDS initialised. Initialising module: ImageLoaderJPG => Module ImageLoaderJPG entering intialisation. ImageLoaderJPG::initialiseModule called. => Module ImageLoaderJPG initialised. Initialising module: ImageLoaderTGA => Module ImageLoaderTGA entering intialisation. ImageLoaderTGA::initialiseModule called. => Module ImageLoaderTGA initialised. Initialising module: Namespace => Module Namespace entering intialisation. Namespace::initialiseModule called. => Module Namespace initialised. Initialising module: ParticlesManager => Module ParticlesManager entering intialisation. ParticlesManager::initialiseModule called => Module ParticlesManager initialised. Initialising module: ReferenceCache => Module ReferenceCache entering intialisation. ReferenceCache::initialiseModule called. => Module ReferenceCache initialised. Initialising module: SoundManager => Module SoundManager entering intialisation. SoundManager::initialiseModule called => Module SoundManager initialised. Initialising module: UIManager => Module UIManager entering intialisation. UIManager::initialiseModule called Found toolbar: view Found toolbar: edit Found toolbar: texture Found toolbar: textool MenuManager: Finished loading default menu from registry. => Module UIManager initialised. => Module Radiant entering intialisation. RadiantAPI::initialiseModule called. RadiantCoreAPI: Selection_construct() RadiantCoreAPI: MultiMon_Construct() default screen has 1 monitors monitor 0 geometry: 0, 0, 1680, 1050 RadiantCoreAPI: map::PointFile::Instance().registerComma nds() RadiantCoreAPI: Map_Construct() RadiantCoreAPI: MainFrame_Construct() Registering commands...1 2 3 4 5 6 7 8 9 10 Got to go now. I'll be back in a few hours. Quote I want your brain... to make his heart... beat faster. Link to post Share on other sites
greebo 61 Posted December 7, 2007 Report Share Posted December 7, 2007 Thanks so far. Here's another one, I suspect it's within GlobalEventManager().addRegistryToggle() but I'm not sure what exactly should cause the crash. This is a full snapshot again: http://208.49.149.118/TheDarkMod/DarkRadia...sta_Debug_5.zip Quote Link to post Share on other sites
Tels 278 Posted December 7, 2007 Report Share Posted December 7, 2007 Even if Vista runs in VMWare, I'm pretty sure OpenGL applications won't. http://communities.vmware.com/message/365653 Quote "The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950) "Remember: If the game lets you do it, it's not cheating." -- Xarax Link to post Share on other sites
OrbWeaver 638 Posted December 7, 2007 Report Share Posted December 7, 2007 http://communities.vmware.com/message/365653 Yes, that's what I suspected. Only for Direct3D, not fully functional, and only available in Workstation (not Server which is available for free). Quote DarkRadiant homepage ⋄ DarkRadiant user guide ⋄ OrbWeaver's Dark Ambients ⋄ Blender export scripts Link to post Share on other sites
Tels 278 Posted December 7, 2007 Report Share Posted December 7, 2007 Yes, that's what I suspected. Only for Direct3D, not fully functional, and only available in Workstation (not Server which is available for free). I have long given up understanding VMWare's product lineup - it is more complicated than the taxonomy of butterflies and changes more often than my underwear As for OpenGL, is DR able to run (or at least start) without it at all? Quote "The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950) "Remember: If the game lets you do it, it's not cheating." -- Xarax Link to post Share on other sites
Subjective Effect 22 Posted December 7, 2007 Author Report Share Posted December 7, 2007 Output from Debug 5. I hope this is getting to the bottom of things. crt_init() streams_init() module::ModuleRegistry::Instance().initi aliseContext(argc, argv) gtk_disable_setlocale() gtk_init() GlobalDebugMessageHandler::instance().se tHandler() ui::Splash::Instance().show() module::RegistryReference::Instance().se tRegistry() ui::Splash::Instance().setProgressAndTex t() module::getRegistry().getApplicationCont ext() ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/archivezip.dll' Module registered: ArchivePK4 ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eclassmgr.dll' Module registered: EntityClassManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entity.dll' Module registered: Doom3EntityCreator ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entitylist.dll' Module registered: EntityList ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eventmanager.dll' Module registered: EventManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filetypes.dll' Module registered: FileTypes ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filters.dll' Module registered: FilterSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/grid.dll' Module registered: Grid ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/image.dll' Module registered: ImageLoaderTGA Module registered: ImageLoaderJPG Module registered: ImageLoaderPCX Module registered: ImageLoaderBMP Module registered: ImageLoaderDDS Module registered: ImageLoaderGDK ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/mapdoom3.dll' Module registered: Doom3MapLoader ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/md5model.dll' Module registered: ModelLoaderMD5MESH ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/model.dll' Module registered: ModelLoaderMD3 Module registered: ModelLoader3DS Module registered: ModelLoaderASE Module registered: ModelLoaderMS3D Module registered: ModelLoaderMDC Module registered: ModelLoaderMD2 Module registered: ModelLoaderFM Module registered: ModelLoaderLWO Module registered: ModelLoaderPICOTERRAIN Module registered: ModelLoaderOBJ ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/particles.dll' Module registered: ParticlesManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/scenegraph.dll' Module registered: SceneGraph ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/shaders.dll' Module registered: ShaderSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/skins.dll' Module registered: ModelSkinCache ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/sound.dll' Module registered: SoundManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/uimanager.dll' Module registered: UIManager ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/undo.dll' Module registered: UndoSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/vfspk3.dll' Module registered: VirtualFileSystem ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/xmlregistry.dll' Module registered: XMLRegistry ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_d3hook.dll' Module registered: Doom3Hook ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_objectives.dll' Module registered: ObjectivesEditor ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_stimresponse.dll' Module registered: StimResponseEditor ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/eclasstree.dll' Module registered: EClassTree module::getRegistry().initialiseModules( ) Initialising module: ArchivePK4 => Module ArchivePK4 entering intialisation. ArchivePK4::initialiseModule called => Module ArchivePK4 initialised. Initialising module: Camera Initialising module: EventManager Initialising module: Radiant Initialising module: Clipper Initialising module: PreferenceSystem => Module PreferenceSystem entering intialisation. PreferenceSystem::initialiseModule called => Module PreferenceSystem initialised. Initialising module: XMLRegistry => Module XMLRegistry entering intialisation. XMLRegistry::initialiseModule called XMLRegistry: Importing XML file: C:/games/DarkRadiant/user.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/colours.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/input.xml XMLRegistry: Importing XML file: C:/games/DarkRadiant/menu.xml XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/us er.xml XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/in put.xml => Module XMLRegistry initialised. => Module Clipper entering intialisation. Clipper::initialiseModule called => Module Clipper initialised. Initialising module: Doom3BrushCreator Initialising module: FilterSystem Initialising module: GameManager Initialising module: VirtualFileSystem => Module VirtualFileSystem entering intialisation. VFS::initialiseModule called => Module VirtualFileSystem initialised. => Module GameManager entering intialisation. GameManager::initialiseModule called. GameManager: Scanning for game description files: C:/games/DarkRadiant/games/ XMLRegistry: Importing XML file: C:/games/DarkRadiant/games/doom3.game GameManager: Found game definitions: doom3 GameManager: Selected game type: doom3 vfs directory: C:/games/doom3/darkmod/ pak file: C:/games/doom3/darkmod/thiefs_den.pk4 pak file: C:/games/doom3/darkmod/darkmod.pk4 vfs directory: C:/games/doom3/base/ pak file: C:/games/doom3/base/pak008.pk4 pak file: C:/games/doom3/base/pak007.pk4 pak file: C:/games/doom3/base/pak006.pk4 pak file: C:/games/doom3/base/game03.pk4 pak file: C:/games/doom3/base/game02.pk4 pak file: C:/games/doom3/base/game01.pk4 GameManager: Map path set to C:/games/doom3/darkmod/maps/ GameManager: Prefab path set to C:/games/doom3/darkmod/prefabs/ => Module GameManager initialised. Initialising module: SceneGraph => Module SceneGraph entering intialisation. SceneGraph::initialiseModule called => Module SceneGraph initialised. => Module FilterSystem entering intialisation. [filters] Loaded 15 filters from registry. => Module FilterSystem initialised. Initialising module: OpenGL => Module OpenGL entering intialisation. OpenGL::initialiseModule called. => Module OpenGL initialised. Initialising module: SelectionSystem Initialising module: Grid => Module Grid entering intialisation. GridManager::initialiseModule called. => Module Grid initialised. Initialising module: ShaderCache Initialising module: OpenGLStateLibrary => Module OpenGLStateLibrary entering intialisation. OpenGLStateLibrary::initialiseModule called. => Module OpenGLStateLibrary initialised. Initialising module: ShaderSystem => Module ShaderSystem entering intialisation. Doom3ShaderSystem::initialiseModule called => Module ShaderSystem initialised. => Module ShaderCache entering intialisation. ShaderCache::initialiseModule called. => Module ShaderCache initialised. => Module SelectionSystem entering intialisation. RadiantSelectionSystem::initialiseModule called. => Module SelectionSystem initialised. Initialising module: UndoSystem => Module UndoSystem entering intialisation. UndoSystem::initialiseModule called => Module UndoSystem initialised. => Module Doom3BrushCreator entering intialisation. BrushModuleClass::initialiseModule called. EventManager: addRegistryToggle called with TogTexLock (user/ui/brush/textureLoc k) Instantiating RegistryToggle RegistryToggle constructor entered. adding Keyobserver. done. returning => Module Doom3BrushCreator initialised. Initialising module: Doom3EntityCreator => Module Doom3EntityCreator entering intialisation. Doom3EntityCreator::initialiseModule called. => Module Doom3EntityCreator initialised. Initialising module: Doom3MapLoader Initialising module: EntityClassManager => Module EntityClassManager entering intialisation. EntityClassDoom3::initialiseModule called. => Module EntityClassManager initialised. Initialising module: FileTypes => Module FileTypes entering intialisation. FileTypeRegistry::initialiseModule called. => Module FileTypes initialised. Initialising module: PatchModuleDef2 => Module PatchModuleDef2 entering intialisation. Doom3PatchDef2Creator::initialiseModule called. => Module PatchModuleDef2 initialised. Initialising module: PatchModuleDef3 => Module PatchModuleDef3 entering intialisation. Doom3PatchDef3Creator::initialiseModule called. => Module PatchModuleDef3 initialised. => Module Doom3MapLoader entering intialisation. MapDoom3API::initialiseModule called. => Module Doom3MapLoader initialised. Initialising module: ImageLoaderDDS => Module ImageLoaderDDS entering intialisation. ImageLoaderDDS::initialiseModule called. => Module ImageLoaderDDS initialised. Initialising module: ImageLoaderJPG => Module ImageLoaderJPG entering intialisation. ImageLoaderJPG::initialiseModule called. => Module ImageLoaderJPG initialised. Initialising module: ImageLoaderTGA => Module ImageLoaderTGA entering intialisation. ImageLoaderTGA::initialiseModule called. => Module ImageLoaderTGA initialised. Initialising module: Namespace => Module Namespace entering intialisation. Namespace::initialiseModule called. => Module Namespace initialised. Initialising module: ParticlesManager => Module ParticlesManager entering intialisation. ParticlesManager::initialiseModule called => Module ParticlesManager initialised. Initialising module: ReferenceCache => Module ReferenceCache entering intialisation. ReferenceCache::initialiseModule called. => Module ReferenceCache initialised. Initialising module: SoundManager => Module SoundManager entering intialisation. SoundManager::initialiseModule called => Module SoundManager initialised. Initialising module: UIManager => Module UIManager entering intialisation. UIManager::initialiseModule called Found toolbar: view Found toolbar: edit Found toolbar: texture Found toolbar: textool MenuManager: Finished loading default menu from registry. => Module UIManager initialised. => Module Radiant entering intialisation. RadiantAPI::initialiseModule called. RadiantCoreAPI: Selection_construct() RadiantCoreAPI: MultiMon_Construct() default screen has 1 monitors monitor 0 geometry: 0, 0, 1680, 1050 RadiantCoreAPI: map::PointFile::Instance().registerComma nds() RadiantCoreAPI: Map_Construct() RadiantCoreAPI: MainFrame_Construct() Registering commands...1 2 3 4 5 6 7 8 9 10 (adding RegistryToggle) EventManager: addRegistryToggle called with ToggleShowSizeInfo (user/ui/xyview/s howSizeInfo) Instantiating RegistryToggle RegistryToggle constructor entered. adding Keyobserver. done. returning a (adding RegistryToggle) EventManager: addRegistryToggle called with ToggleShowAllLightRadii (user/ui/sho wAllLightRadii) Instantiating RegistryToggle RegistryToggle constructor entered. adding Keyobserver. done. returning b (adding RegistryToggle) EventManager: addRegistryToggle called with ToggleShowAllSpeakerRadii (user/ui/s howAllSpeakerRadii) Instantiating RegistryToggle RegistryToggle constructor entered. I see you reading this topic greebo - I'm hanging on with excitement here. Is this helping? Quote I want your brain... to make his heart... beat faster. Link to post Share on other sites
greebo 61 Posted December 7, 2007 Report Share Posted December 7, 2007 Output from Debug 5. I hope this is getting to the bottom of things.Not very enlightening, but I hope that this next snapshot will reveal anything. It seems that the first two RegistryToggles are created fine, but the last one crashes. Wtf? Anyway, here's the new snapshot:http://208.49.149.118/TheDarkMod/DarkRadia...sta_Debug_6.zip I see you reading this topic greebo - I'm hanging on with excitement here. Is this helping?This information is pretty near to useless. My name will appear under this topic for over 15 minutes, and only indicates that I've once clicked on this topic and that I'm probably busy with other things. Quote Link to post Share on other sites
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