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Hi!

 

I am trying to get DR running and load some Thief's Den assets. How do I set up all my folders within Doom 3 directory?

 

I installed Doom 3, patched it, installed Thief's Den and DarkRadiant. What folders should I create in Doom directory? Folder darkmod\maps? I unpacked thiefs_den.map into such folder and loaded it sucesfully in DR. Unfortunately, all I see are SHADER NOT FOUND placeholder textures.

 

Where should I put files from Thief's Den folder in order to use them in DR? How do I properly load Thief's Den in DarkRadiant?

 

I don't have TDM. During setup DarkRadiant asks for fs_mod name (darkmod). Should I create such folder/leave that name?

 

In short, what should I do if I want to load Thief's Den with assets in DarkRadiant (assuming that I do not have access to The Dark Mod)?

 

When you use "darkmod" as the mod folder name, you need also to either copy or rename the "thiefs_den" folder to "darkmod".

 

If you leave thiefs_den as the mod folder, and unpacked the thiefs_den.map file into thiefs_den/maps, then setup DR to use the folder "thiefs_den".

 

In short the two folder names must match. Hope this helps! :)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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So I should rename thiefs_den to darkmod, then unpack PK4 with Thief's Den .MAP file, and then copy .MAP file to maps folder in doom3\darkmod, right?

 

I did this and there's still lots of SHADER NOT FOUND textures when I load Thief's Den map in DR. (I guess these are not textures per se, but some water/rain effects. Am I right?)

 

(Uuuu, it's not pleasant to be noob again!) :(

Edited by Bukary

Cartographer's Note FM: in production.

Download Old Comrades, Old Debts FM or Mistrz Effects demo and see my old projects!

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So I should rename thiefs_den to darkmod, then unpack PK4 with Thief's Den .MAP file, and then copy .MAP file to maps folder in doom3\darkmod, right?

 

Not necessarily. Simply set Dark Radiant to use thiefs_den as the mod name. It will find any unpacked assets within that folder, it doesn't have to be named darkmod. The important thing is that you unpack the assets into the thiefs_den folder.

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I set Dark Radiant to use "thiefs_den" as the mode name. I was able to use Thief's Den assets while working through Fidcal's tutorial... until I reached 'Dmap: Compiling the Mission' section on the first page.

 

How do I compile my map (with Thief's Den resources) without Dark Mod?

 

I saved my map in doom3\thiefs_den\maps\tut.

 

I entered Doom3 console and used "dmap my_mape_name", "dmap thiefs_den/my_mape_name" and "dmap thiefs_den/maps/tut/my_mape_name" with no result.

 

I tried to copy my map to default Doom3 maps folder (doom3\base\maps) and use "dmap" command in the console, but I received warnings about some files (textures) missing/not loaded. When I entered my map via Doom3 console all the surfaces were, obviously, black (textures not loaded).

 

I even copied the whole Thief's Den folder to doom3\base\maps\thiefs_den and tried to compile my map, but Dark Mod assets were still not loaded. :(

 

(Sorry for such questions. I am probably missing something obvious.)

Edited by Bukary

Cartographer's Note FM: in production.

Download Old Comrades, Old Debts FM or Mistrz Effects demo and see my old projects!

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I set Dark Radiant to use "thiefs_den" as the mode name. I was able to use Thief's Den assets while working through Fidcal's tutorial... until I reached 'Dmap: Compiling the Mission' section on the first page.

 

How do I compile my map (with Thief's Den resources) without Dark Mod?

 

You already have Dark Mod, it's just in the Thief's Den folder with limited assets. :) Doom 3 has to be run with the Thiefs Den shortcut. You have to start doom 3 with fs_game set to thiefs den instead of dark mod.

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