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About TDM Music: Defiled church (Schatten)


rhp07

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Hi all!!! I'm new here, I´would help you if I would have time :(

Well, I'm starting making music for me and my friends and I heard this music from your music&sound collection (08. Defiled church (Schatten).mp3) and I've loved that one :)

I hope Shatten is here in this forum too. My Queston is... How do you make so great bass tracks? What app do you use? Can I use the 1st four seconds of your bass song (08. Defiled church (Schatten).mp3) For my songs? PLZ! Reply. Thanks all!

 

P.D: This Game will be greate!!! And giving some ideas: What about online games support?

Two Teams: Team 1= Thief Team , Team 2= The Castle Wariors.

 

(Sorry 4 my english)

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P.D: This Game will be greate!!! And giving some ideas: What about online games support?

Two Teams: Team 1= Thief Team , Team 2= The Castle Wariors.

You should check out Thievery or NightBlade.

 

I wouldn't anticipate online play from TDM; it's difficult enough to code a full single-player mod without having to worry about things like client prediction or propagating state through a network.

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Thievery was awfull. Actually the only good multiplayer stealth game was Splinter Cell, but that is already too intense. You could feel and hear your heart beating when you played that game. I could never play it longer than two rounds... :) Stealth is just not that suitable for multiplayer.

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I'd think the better case for TDM multiplayer wouldn't be "vs" style but co-op, 2 or more thieves teaming up to take on a big FM together. That remains untested as to its suitability for the gameplay.

I won't hold my breath to see it any time soon, but the modability of D3 and the Open-Dromed project at least make it something potentially on the horizon, something at least now in the realm of distant possibility.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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Thanks, rhp07. If I remember correctly, this track was one of the first few I submitted when applying here for ambient works.

 

I use Jeskola Buzz for creating my stuff, which is a free, powerfull (if sometimes buggy) softsynth/sampler with a tracker based interface. The bassline itself is a simple square-wave->phaser->reverb setup: I've set two different square OSCs to a random variation in pulse width, volume and mix, which creates the rumbling distortion. The phaser gives it some stereo depth and body, the verb is used to smoothen the effect and create the spacey feel.

 

Feel free to sample anything of my tracks. As long as you don't use it commercially, I don't have a problem with that. Link some of your tracks too, if you like.

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