Jump to content
The Dark Mod Forums

Recommended Posts

Posted (edited)

This post is not quite finished - is being updated

 

Note that only these need to be replaced. If they are not in the list, they're safe.

 

TD = contained in Thief's Den release (these have priority)

TD - sound/sfx/movement/footsteps/climb_ladder_metal_loose_01-06 - replacement ready (Pak)

TD - sound/sfx/movement/footsteps/climb_ladder_metal_solid_01-11

TD - sound/sfx/movement/footsteps/step_human_normal_grass 01-10

 

TD - sound/sfx/tools/melee/blackjack_hit_head_01-04

TD - sound/sfx/tools/melee/blackjack_hit_helmet_01-03 - replacement ready (phide)

TD - sound/sfx/tools/melee/blackjack_hit_metal_01-02

TD - sound/sfx/tools/melee/blackjack_hit_wood_01-02

 

TD - sound/sfx/movement/footsteps/climb_rope_hemp 01-06 - replacement ready (Pak)

 

TD - sound/sfx/movement/materials/mat_large_hit_water_01.ogg

TD - sound/sfx/movement/materials/mat_medium_hit_water_01-02

TD - sound/sfx/movement/materials/mat_small_hit_water_01.ogg

TD - sound/sfx/movement/materials/mat_water_dripping_01_loop.ogg

TD - sound/sfx/movement/materials/mat_water_medium_running_loop - replacement ready (Pak)

 

TD - sound/sfx/tools/projectiles/arrow_broadhead_break_01-04

TD - sound/sfx/tools/projectiles/arrow_broadhead_flesh_01-02

 

sound/sfx/tools/projectiles/arrow_fire_impact_01-02

 

TD - sound/sfx/tools/projectiles/arrow_flight_01-05

 

TD - sound/sfx/tools/projectiles/arrow_gas_impact_01-02 - I think these are actually ok, aren't they?

 

TD - sound/sfx/tools/projectiles/arrow_rope_deploy_01-04

 

TD - sound/sfx/tools/projectiles/arrow_water_impact_01-04 - replacement ready (phide)

 

sound/sfx/world/furniture/water_faucet_loop.ogg

 

sound/sfx/world/levers/lever_metal_large_01-02

sound/sfx/world/levers/lever_metal_small_01

 

TD - sound/sfx/tools/melee/melee_hit_water_01.ogg

 

TD - sound/sfx/tools/melee/sword_hit_wood_01-02

TD - sound/sfx/tools/melee/sword_hit_metal_01-02

TD - sound/sfx/tools/melee/sword_hit_flesh_01-03

sound/sfx/tools/melee/claw_hit_flesh_01-02

 

I have to go through Thief's Den to check which ones are actually used in the release. Done.

Edited by greebo
Posted

@Pak: In reply to this from the other thread:

Okey. I'll keep a look out.

 

Meanwhile:

./sound/sfx/tools/projectiles/arrow_broadhead_flesh_01.ogg

./sound/sfx/tools/projectiles/arrow_broadhead_flesh_02.ogg

./sound/sfx/tools/projectiles/arrow_rope_deploy_01.ogg

./sound/sfx/tools/projectiles/arrow_rope_deploy_02.ogg

./sound/sfx/tools/projectiles/arrow_rope_deploy_03.ogg

./sound/sfx/tools/projectiles/arrow_rope_deploy_04.ogg

 

I found a substitute for broadhead_flesh and flesh_02 is just a copy of flesh_01 to I don't need to mess with the shaders. Or shall I only upload one and also update the shader?

 

I'm substituting rope_deploy for broadhead_wood. They should be based on these anyway. Same thing here, do I update the shader or just replace rope_deploy with copies of broadhead_wood?

Please keep all filenames, so that we don't need to adopt the Thief's Den manifest (the list of needed files).

Posted

I'm through with the list. The above one is final, I think.

 

Only the ones with the TD prefix are actually in the release - the others are safe.

 

Note that we might be able to skip that procedure if the discussion in Member's Lounge reveals that we're safe.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • Arcturus

      I need money. Anyone wanna hire a 3d artist?
      · 4 replies
    • Petike the Taffer

      The preliminary working titles for the missions in my now-in-development Partners in Crime series: 
      - Partners in Crime 1: A Mere Trinket
      - Partners in Crime 2: Beacon Burglary
      - Partners in Crime 3: In the Bleak Midwinter
      - Partners in Crime 4 (5 ?): Fishy Dealings
      - Partners in Crime 5 (4 ?): A Thief in the Night

      No title stealing, please.  In return, I promise to finish these. I do stress the preliminary part. Beyond the broad strokes storyline, plot, objectives, briefings and the (currently built) layouts of these FMs, I haven't fully decided about every single detail yet, including the exact order of the missions (4 and 5 might switch places, with the story adjusted accordingly). I want the overall plot to be plotted out a bit in advance and not suffer too much from inserting prequels later. I also prefer to let my FM building fill out part of the details naturally.

      Currently working on the second FM, and once I do enough work on the current prototype, I'll work on the first one, until I get that one released. Then complete the second one, get that one ready for release (hopefully) a few months later, and so on. I want most of the early missions to be fairly small and confined, and get a bit bigger as I grow more confident in my FM making skills.

      Though there is an overarching storyline to this series, the missions themselves are mostly episodic in nature. They factor into the character development of the two main characters I'll have in the series, but it's the kind of continuity where the mission's own plot and story wouldn't depend on it. 
      · 2 replies
    • SeriousToni

      Nice to see that ai_undressed_old_man_01 will be finally available in TDM ! 
      · 0 replies
    • opnode  »  STiFU

      Saw you username pop up, just wanted to say thanks for your recent commits :3
      · 0 replies
    • Petike the Taffer

      I've updated all of the Fan Mission documentation on our TDM wiki. As I've gone to the trouble of documenting every officially known fan mission, we currently have a total of 192 missions (the vast majority of them Single Missions, and a few done in the format of a Campaign). Maybe I should get working on my own again, soon, just to add something to the approaching first two hundred. 
      · 0 replies
×
×
  • Create New...