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Messing around with Dark Radiant and TDM Demo


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Here's a few to get you started. :)

 

props/containers

 

jewellery box (with moveable lid)

http://www.indiahandicraftstore.com/images/HCWC0028BXWBR.jpg

 

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props/decorative

 

small statuettes/busts

http://www.phil.uni-erlangen.de/~p1altar/p...an/hadrian7.JPG

http://www.hellenic-art.com/auctions/leonidas.jpg

 

wolfskin rug

http://www.teriproducts.com/gallery/mounted_animals/08.jpg

 

props/decorative/wall

 

 

decorative masks

http://www.thebritishmuseum.ac.uk/world/br...eval_r01_c5.jpg

http://www.theater-masks.com/i/masks/trage...heatre_mask.jpg

http://www.davids-deco.com/art_files/misc/W903.jpg

 

 

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props/decorative/oversized

 

fountain

http://www.stonephenix.com/pic/stonefountain/garden.jpg

 

sundial

http://www.mariner.org/library/about_us/images/sundial.jpg

http://k43.pbase.com/u10/ctfchallenge/uplo...432.Sundial.jpg

 

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props/dungeon

 

hangman's noose (perhaps attached to AF rope?)

http://upload.wikimedia.org/wikipedia/comm...gmans-noose.jpg

 

gallows

http://z.about.com/d/gocalifornia/1/0/s/I/...-gallows-at.jpg

 

severed head (for putting on pikes)

http://www.artem.com/data/artem/hs/559_img.jpg

 

manacles

http://cognitionreality.com/hallowhaunt/pi...kle_manacle.jpg

 

 

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props/furniture

privacy screen

http://www.backyardcity.com/images/SSP/Pri...en-Burgundy.jpg

 

props/furniture/tables

 

*pedestals

http://www.eleganza.com/media/columns/pede...t-gray-mb-m.jpg

http://www.heavenlywood.com/images/342-pedestal.jpg

http://www.statue.com/images/pedestal.jpg

http://www.wilsonscc.com/images/products/p...l%20classic.jpg

 

props/furniture/beds

 

bedroll (open and closed)

http://www.cowboycamp.net/images/033.jpg

 

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props/graveyard

*scattered bones

http://www.basketsofafrica.com/adams/LN/im.../LN_bones_1.jpg

http://www.evolutionnyc.com/ImgUpload/P_525497_550115.jpg

http://www.virtualmuseum.ca/Exhibitions/My...s/mcq47-300.jpg

 

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props/junk

 

 

broken statue (fine to just modify existing statues)

http://oi.uchicago.edu/OI/IRAQ/Images/farc...rchakh_057l.jpg

http://www.chinadaily.com.cn/english/doc/2...730_14p13-2.jpg

 

 

 

 

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props/kitchen

 

fruit/vegetables

 

ale flagon

http://www.every1.plus.com/pix/Youngs%20flagon%2002.jpg

 

leg of lamb

http://img.alibaba.com/photo/50487898/Lamb_Leg.jpg

 

wash basin (pretty sure non-textured version is on ftp)

 

 

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props/loot

 

tiara

http://www.wondercostumes.com/images/products/GB28GD150.jpg

 

golden mask

http://www.grapesunlimited.com/images/Thra...Golden-Mask.jpg

http://www.touregypt.net/featurestories/tutchildren1.jpg

 

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lights/extinguishable

 

oil lantern

http://www.countryporch.com/lamps/images/d...an-oil-lamp.jpg

 

brazier

http://www.peninsulapartyhire.com.au/images/brazier.jpg

http://www.barrel-barbecue.co.uk/brazier-blazing.jpg

 

big candle (without base)

http://www.eitechnologygroup.com/images/ga.../candle_big.jpg

 

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lights/non-extinguishable

 

fancy wall-light

http://files.gamasutraexchange.com/Preview...6e6bdeLarge.jpg

http://www.sealinesnautical.com/Garden%20w...ight%202070.jpg

http://www.rkc.ca/woodhill/images/walllamp.jpg

 

fancy chandelier

http://www.trendir.com/archives/la-murrina...elier-thumb.jpg

http://images.foodnetwork.com/webfood/imag.../chandelier.jpg

http://www.coleauctionsinc.com/2006%20Auct...0Chandelier.jpg

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So I assume that it's basically possible to render authentic distorted reflections with Doom 3 even without an envmap? Sounded a bit like it...

Yes, you can have mirrors, and they can be distorted with shaders if you so desire. They're reasonably performance-intensive though (the entire scene is rendered again from the mirror's perspective to achieve the effect); and since we're not doing a full set of third-person animations for our thief, it looks a bit dodgy when you see him in a non-distorted mirror. So I'd advise to use them sparingly.

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
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That thread was very interesting, thanx :)

 

There is a reason why my map level has transparent windows that are not visible through each other :)

 

I'm not sure what problem you guys are talking about. I made a simple room with a bunch of windows looking through each other.

shot00010vl3.th.jpg

I always assumed I'd taste like boot leather.

 

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Yeah, I had somehow overseen Gildoran's explanation, but thanks again. I know from quake 3 how those mirrors work. I remember one time, we played one of my q3-maps online and somebody said "Wow nearly the whole level is rendered twice, that is bad!". Well, I had a couple of mirrors on the floor of some strafepads and the level was openair... :) But by that time it was already totally possible to create such a performance killer. Only on really slow machines it didn't run very well, but then they could just disable the skybox ingame and it was a lot smoother already, since I used a very big skybox.

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