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The Reorginization


phide

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Snags. A few questions for anyone to answer:

 

- underwater_bubbles, currently defined in tdm_sfx_world under the 'Musical' section (why). Are these being used in any actual manner?

 

- frob_lever_metal_large01 and frob_lever_metal_large02 are two defined shaders with two sounds. Are these supposed to be called upon as unique events, or should they be placed into a single shader?

 

- tdm_ambient_city.sndshd. Seems like this one's referencing files from some Dark Mod long ago. Is being used for anything present in the current build?

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Snags. A few questions for anyone to answer:

 

- underwater_bubbles, currently defined in tdm_sfx_world under the 'Musical' section (why). Are these being used in any actual manner?

 

- frob_lever_metal_large01 and frob_lever_metal_large02 are two defined shaders with two sounds. Are these supposed to be called upon as unique events, or should they be placed into a single shader?

 

- tdm_ambient_city.sndshd. Seems like this one's referencing files from some Dark Mod long ago. Is being used for anything present in the current build?

 

"Schatten" maybe know....

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When I made the directory reorg and sorted the shaders a bit, I did a lot of copy/paste type grunt work, so some sound or shader defs might have slipped through... this shader file looks like I have begun to sort through the definitions, but didn't finish it. :|

 

The lever sounds being seperate shaders is probably due to having one sound for "on/off" each.

 

As to what is currently in use, I can't help there, sorry. I had the same problem back then, some definitions looked outdated, but I didn't dare to delete them in fear of breaking something.

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Alright. I wanted to take a fairly liberal approach to this, but I suppose it's in the best interest of everyone if I just go fairly conservative. I don't want to go around breaking everything -- but then that probably isn't much of a deal anyway.

 

If you break something, we can always figure it out and restore stuff from SVN. :)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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