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A weird problem


HappyCheeze

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This is has been agrevating me.

 

So let me break it down for you.

 

I install doom3. I patch it, and I download and install The Dark Mod. I play the Darkmod, and I beat the thief's den. So then I install Dark Radiant, and I make a map for it. I go into Darkmod and it gives me a runtime error. So than I restart computer and than I put in the doom3 cd. It runs darkmod. So I test my map everything is great. Well Now I add some more stuff to my map and than darkmod gives me the same error again.

 

I have the Devil.dll in Doom3 folder, and windows/system32 folder

 

Anyone have any ideas?

 

----

EDIT: Well now, after posting this I decided to try it again. And now it works. So, I have like a time relased error

 

hmmm

Edited by HappyCheeze

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happycheeze.deviantart.com

 

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Gamers Outreach, a nonprofit that uses videogames to raise money for chairty.

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What runtime error does it give to you exactly?

 

Visual C++ for c:\doom3\doom3.exe

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happycheeze.deviantart.com

 

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Gamers Outreach, a nonprofit that uses videogames to raise money for chairty.

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Also with Darkradiant, I don't have all the models and textures and entities that the tutorial wiki wants me to put down. A big load of textures just say SHADER NOT FOUND with the blue and black squares. And the some models are just a cube with shader not found on each face.

 

And when the tutorial wanted me to put down the townsfolk person, I couldn't see it. I went into the darkmod/ai folder and there was just a thug, thief and a guard.

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happycheeze.deviantart.com

 

Moddb

 

Gamers Outreach, a nonprofit that uses videogames to raise money for chairty.

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That tutorial was written with the full TDM resources in mind and Thief's Den changed a lot since that was written. You may have to improvise with different textures, etc. (there should actually be slightly more textures but not necessarily all the ones in the tutorial!) The tutorial does give you plenty of freedom to change things. The townsfolk AI was not used in the final Den that was issued (think I just put that in at the start to show scales of furniture etc. so any human AI would do.) The only AI available to you are the thug, the thief, and the city watch. But I think all the definitions were included which is why you are getting errors. I can only suggest you set up some spare blocks in the map, flip through the media browser and apply the textures you can see to those surfaces, then save the map and whenever you load the map you should be able to select those textures in the texture browser like an artist's palette. Not ideal but best I can think of off-hand. Sorry about that.

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That tutorial was written with the full TDM resources in mind and Thief's Den changed a lot since that was written. You may have to improvise with different textures, etc. (there should actually be slightly more textures but not necessarily all the ones in the tutorial!) The tutorial does give you plenty of freedom to change things. The townsfolk AI was not used in the final Den that was issued (think I just put that in at the start to show scales of furniture etc. so any human AI would do.) The only AI available to you are the thug, the thief, and the city watch. But I think all the definitions were included which is why you are getting errors. I can only suggest you set up some spare blocks in the map, flip through the media browser and apply the textures you can see to those surfaces, then save the map and whenever you load the map you should be able to select those textures in the texture browser like an artist's palette. Not ideal but best I can think of off-hand. Sorry about that.

 

Thats fine, I understand.

I'm still learning the ropes of darkradiant. I'm used to Hammer/Worldcraft, I've been using it for years.

 

And I've always loved the thief games and now I want to start making some stuff, maybe take a hl and hl2 mapping break. It's good to try new things.

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happycheeze.deviantart.com

 

Moddb

 

Gamers Outreach, a nonprofit that uses videogames to raise money for chairty.

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I'm excited to hear you're working on a map HappyCheeze! If you can work through Fidcal's tutorial, even with the limitations of only having the demo resources you'll be a lot further than most people and can be able to make a pretty cool map.

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I'm excited to hear your working on a map HappyCheeze! If you can work through Fidcal's tutorial, even with the limitations of only having the demo resources you'll be a lot further than most people and can be able to make a pretty cool map.

 

Aw,

 

Now I want to really make this map.

 

I'm starting to get the hang of it, and I'm just so used to hammer's way of moving about and making things,

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happycheeze.deviantart.com

 

Moddb

 

Gamers Outreach, a nonprofit that uses videogames to raise money for chairty.

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Even if the actual textures are missing the map should still compile and run, but of course you woun't see the textures ingame that aren't present. I don't know if this is also the case with static meshes, but since a reboot fixed your error anyway, it has to be something different. If something unexplainable like this happens to me, I always reinstall Windows! :laugh:

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Even if the actual textures are missing the map should still compile and run, but of course you woun't see the textures ingame that aren't present. I don't know if this is also the case with static meshes, but since a reboot fixed your error anyway, it has to be something different. If something unexplainable like this happens to me, I always reinstall Windows! :laugh:

 

Well heres what I do to try to get around it when it happens.

 

I exit Darkradiant, than after I try darkmod and usually it works. It doesn't like Darkradient running in the background so I usually just keep darkmod up and running in a window so I can minimize and run darkmod. And just switch back and forth.

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happycheeze.deviantart.com

 

Moddb

 

Gamers Outreach, a nonprofit that uses videogames to raise money for chairty.

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nd I've always loved the thief games and now I want to start making some stuff, maybe take a hl and hl2 mapping break. It's good to try new things.

 

Don't forget, you can always post a few screens of what you're working on, and apply for beta-mapper status. That way, you'd get access to all the mod resources.

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Don't forget, you can always post a few screens of what you're working on, and apply for beta-mapper status. That way, you'd get access to all the mod resources.

 

I think I might just do that

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happycheeze.deviantart.com

 

Moddb

 

Gamers Outreach, a nonprofit that uses videogames to raise money for chairty.

|=-=------=-=|

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