greebo Posted February 17, 2008 Report Posted February 17, 2008 Usually, I'm posting this in the internal forums, but I figured I could announce it here just as fine. I've uploaded a new DarkRadiant snapshot and it can be downloaded here: Snapshot Page (0.9.11pre2) Note: this is not a regular release, hence the name 0.9.11pre2. It's "just" an intermediate windows release build on the way to the upcoming 0.9.11. It contains both the latest code and the latest bugs. Instabilities or crashes might occur when using any new features. If you're still not scared off, be sure to grab it. Quote
Redface Posted February 17, 2008 Report Posted February 17, 2008 Should we uninstall the previous version, or just install this directly over it ? Quote
New Horizon Posted February 17, 2008 Report Posted February 17, 2008 It's a snapshot, so you can install directly over it I believe. Quote
greebo Posted February 17, 2008 Author Report Posted February 17, 2008 The safest bet is to install this to a separate folder. If you install it over a previous installation, there might be wrong DLLs in the modules folder which might cause DR to crash. Quote
STiFU Posted February 19, 2008 Report Posted February 19, 2008 The surfaceinspector works nicely, but there is a bug with the texture dimensions. Posted a note at the bugtracker. Quote
greebo Posted February 21, 2008 Author Report Posted February 21, 2008 Ah, I think that fix did not make it into the recent snapshot (snapshot build is 3022, but I fixed this in 3023). Stay tuned for the next snapshot. Quote
greebo Posted February 22, 2008 Author Report Posted February 22, 2008 The new snashot (revision 3034) is up on the snapshot page: http://darkradiant.sourceforge.net/snapshot.php Quote
greebo Posted June 29, 2008 Author Report Posted June 29, 2008 A new snapshot release is available in the link in the first post. The latest pre-release is 0.9.7pre10. Major changes:- New Namespace with improved name/prefab/target/link handling- "Bind Entities" feature- "Make visportal" feature @BEAR: Please check out this new build, with regard to your issue report: #905 Quote
greebo Posted July 19, 2008 Author Report Posted July 19, 2008 A new snapshot build has been uploaded to the website, see the first post in this thread. The latest pre-release version is now 0.9.7pre11. http://darkradiant.sourceforge.net/snapshot.php Quote
New Horizon Posted July 24, 2008 Report Posted July 24, 2008 Is the dmap function still visible to everyone else under the 'map' menu? I don't see it anymore. Quote
OrbWeaver Posted July 25, 2008 Report Posted July 25, 2008 The dmap plugin is not compiled by default since it seems to cause a lot of build problems, it may be missing from the Windows build for this reason. Quote DarkRadiant homepage ⋄ DarkRadiant user guide ⋄ OrbWeaver's Dark Ambients ⋄ Blender export scripts
greebo Posted August 5, 2008 Author Report Posted August 5, 2008 A new snapshot is available on the sourceforge snapshot page: the version is pre12, it fixes a crash when selecting models with "empty" surfaces. Quote
greebo Posted August 8, 2008 Author Report Posted August 8, 2008 Another bugfix snapshot is available at our website (pre13). See the first post for details. Quote
AluminumHaste Posted September 16, 2008 Report Posted September 16, 2008 This thread should be stickied so it's always easy to find, thanks for all the hard work Greebo Quote I always assumed I'd taste like boot leather.
greebo Posted September 18, 2008 Author Report Posted September 18, 2008 Updated my first post. A new snapshot build is available on our website, with a couple of issues resolved: DarkRadiant 0.9.8pre4: http://darkradiant.sourceforge.net/snapshot.php edit: I can't connect to the sourceforge FTP (again), so here's the direct link clicky - Select All in Layer feature added.- Fixed: DarkRadiant doesn't emit a warning when a shader is not found.- Fixed: assigning brushes to layers does not make DR show the * reminder to save the map.- Fixed: Orphaned func_static origin after drag degenerate.- Fixed: Creation of a atdm:mover_door entity from a brush causes all worldspawn to become linked.- Fixed: Models contained in PK4 files are not showing up. Quote
greebo Posted September 18, 2008 Author Report Posted September 18, 2008 Today was a good DarkRadiant coding day - here's another snapshot build (0.9.8pre5): http://72.8.59.188/TheDarkMod/DarkRadiant/...t-0.9.8pre5.exe Changes:- Added "Show All"/"Hide All" buttons to Layer dialog.- Fixed issue with "Create Entity..." dialog not behaving as expected when closing the dialog using the X. Quote
greebo Posted November 15, 2008 Author Report Posted November 15, 2008 There is a new snapshot available, to address a bug in the LightInspector code, causing light properties to be written to any newly selected lights without further user interaction. This is especially nasty if a user is hitting Shift-A to extend the selection to all lights, which modifies all light spawnarg in the whole map. The bug has been fixed in 0.9.8pre10 and upwards. Get the snapshot from the DarkRadiant website: http://darkradiant.sourceforge.net/snapshot.php (Note: you need to install the VC++ 2008 redistributable package in order to run this snapshot.) Quote
greebo Posted November 28, 2008 Author Report Posted November 28, 2008 A new snapshot is available, with a few bugfixes: 0.9.8pre12 Get the snapshot from the DarkRadiant website: http://darkradiant.sourceforge.net/snapshot.php Fixed:- Objectives Editor: Wrong default for missing "mandatory" spawnarg- Holding down Ctrl-Alt reports "Unknown Event" in the status bar- Don't auto-select row upon entity selection in Entity Inspector- DR crashes when show inh props is clicked with multiple entities selected- Space in entity inspector duplicates entity- libxml2 upgrade to 2.7.2 and WS32_32 dependency Quote
greebo Posted March 3, 2009 Author Report Posted March 3, 2009 Another new snapshot is available now. Consider this a release test, because it contains a couple of new features which haven't been fully tested in terms of packaging. Get the snapshot from the DarkRadiant website: http://darkradiant.sourceforge.net/snapshot.php New features include:- A newly written Command System (it's now possible to type commands in the console tab)- A Scripting System plugin, which allows for embedding Python scripts in DarkRadiant- New MainFrame Layout handling The script interface is not fully done yet, but many systems like ShaderSystem or the EntityDef-Classes are already exposed. For instance, it's possible to take advantage of DarkRadiant's full-blown .def or .mtr parsers and iterate over all known shaders, respecting all the .PK4 files etc. The PK4-System (the so-called VFS) is also exposed to scripting. Quote
SneaksieDave Posted March 3, 2009 Report Posted March 3, 2009 On first launch, my interface setup is lost (not a big deal, plus I backed it up). But worse, when I go to Preferences | Interface, the entry is blank -- nothing to choose. I use Split mode, and can't figure a way to get that. It's also not remembering last settings, as each time it starts up with the entity browser opened. Edit: added ui from previous install for comparison Quote
New Horizon Posted March 3, 2009 Report Posted March 3, 2009 On first launch, my interface setup is lost (not a big deal, plus I backed it up). But worse, when I go to Preferences | Interface, the entry is blank -- nothing to choose. I use Split mode, and can't figure a way to get that. It's also not remembering last settings, as each time it starts up with the entity browser opened. Edit: added ui from previous install for comparison It's no longer located there. You might have missed Greebo saying in a couple of threads, that the window setup is now located under 'view | Window Layout in the menu, and that the changes are instant. Quote
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