HappyCheeze 1 Posted February 23, 2008 Report Share Posted February 23, 2008 So I glanced at the wiki about sky creation, and the thief's den has no prefabs. So I made a sky brush where it should be with the sky texture portal_sky and when I go into my map, it looks like theres a constant lightning. It goes from grayish green to black when you move, and doesn't look like a sky. Tis a bit odd trying to follow along the wiki without all the stuff Quote |=-=------=-=|happycheeze.deviantart.com Moddb Gamers Outreach, a nonprofit that uses videogames to raise money for chairty.|=-=------=-=| Link to post Share on other sites
Fidcal 175 Posted February 23, 2008 Report Share Posted February 23, 2008 . Extract the thiefs_den.map from the pk4 archive (just rename it .zip temporarily or associate .pk4 with Winzip or Winrar etc.). Open thiefs_den.map in Dark Radiant.. Zoom well out and you should see three main sections, the skybox is on the right.. Drag a brush fully round it and click the 'select inside' button to select it. Check it's all selected.. Put texture lock ON.. Optionally drag the selection roughly to centre on coordinates 0,0,0. This is good practice before saving any prefabs so they can be inserted later without any offset much closer to where you want them.. File menu > Save as prefab. (you might create a prefab folder if you want.). You can then load the skybox prefab in your own maps. If you have to drag make sure you have texture lock on with most prefabs. You can also insert it a particular point on the right mouse button menu in orthoview but this includes the original offset from 0,0,0. Sky portal texture in your own map should now be like the stormy sky in Den. I think you can just delete the cloud patch if you just want a clear sky with stars. Quote Link to post Share on other sites
HappyCheeze 1 Posted February 24, 2008 Author Report Share Posted February 24, 2008 . Extract the thiefs_den.map from the pk4 archive (just rename it .zip temporarily or associate .pk4 with Winzip or Winrar etc.). Open thiefs_den.map in Dark Radiant.. Zoom well out and you should see three main sections, the skybox is on the right.. Drag a brush fully round it and click the 'select inside' button to select it. Check it's all selected.. File menu > Save as prefab. (you might create a prefab folder if you want.). You can then load the skybox prefab in your own maps. Sky portal texture in your own map should now be like the stormy sky in Den. I think you can just delete the cloud patch if you just want a clear sky with stars. Sweet Thanks man! Quote |=-=------=-=|happycheeze.deviantart.com Moddb Gamers Outreach, a nonprofit that uses videogames to raise money for chairty.|=-=------=-=| Link to post Share on other sites
Fidcal 175 Posted February 24, 2008 Report Share Posted February 24, 2008 I've added a bit to my post about texture lock and draggingt coords 0,0,0 to avoid any offset. Quote Link to post Share on other sites
Fenn 0 Posted May 7, 2008 Report Share Posted May 7, 2008 I'm trying to get the sky prefab, but when I try to open thiefs_den.map in Dark Radiant the program crashes (code 0xc0000005). It doesn't crash when using my own maps. I'm using the latest version 0.9.6. Any help appreciated. Quote Link to post Share on other sites
greebo 86 Posted May 7, 2008 Report Share Posted May 7, 2008 Hm, I can open thiefs_den.map just fine in my latest SVN build. However, I can send you the prefab directly, save it into your thiefs_den/prefabs/ folder: http://208.49.149.118/TheDarkMod/tdm_sky_starry1.pfb Quote Link to post Share on other sites
Fenn 0 Posted May 7, 2008 Report Share Posted May 7, 2008 (edited) Thanks for that...but now I seem to be having another problem I'm trying to follow the skybox instructions in the wiki. But instead of a sky I see just a pitch black surface. I just can't see where I'm going wrong. The map is lit with one ambient light. Edited May 7, 2008 by Fenn Quote Link to post Share on other sites
Fenn 0 Posted May 7, 2008 Report Share Posted May 7, 2008 (edited) Emergency over for now I managed to create a skybox using another tutorial: http://www.doom3world.org/phpbb2/viewtopic...p;sk=t&sd=a I don't understand what the "smf/portal_sky" bit does in the prfab method, so I'm not sure where I was previously going wrong. Edited May 7, 2008 by Fenn Quote Link to post Share on other sites
greebo 86 Posted May 8, 2008 Report Share Posted May 8, 2008 The portal sky stuff is technically more advanced than a regular skybox/environmental map. At any rate, the prefab should work, unless something is missing on your system. Maybe someone else with the thiefs_den package can test that prefab here? Quote Link to post Share on other sites
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