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Getting ID:Render error with AI...


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I added two AI a guard and a thug. I made some patrol points and attached them to the thug. They are both on my team and the guard just sits there. I didn't give them a head as I'm assuming that they all have a default head. But when I run the map, the AI aren't there, and in the console there are just id:render errors with NULL exceptions for ANIM I think. Didn't save the text sorry.

 

Do the AI's that come with the demo work completely or do I have to use only certain ones?

I always assumed I'd taste like boot leather.

 

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Yes, they should work completely as in Den and all have default heads.

 

Try deleting the .proc, .cm. and .aas32 files that acommpany your map then dmap again. Also make sure the AI you placed definitely are on or above the surface of your ground; maybe you placed them in top view and they are below in the void? I don't think so but I'm just trying to think of possibilities.

 

Finally, if that fails, do a new map with a single room, light, player start, and one AI and see what you get. If that is OK then maybe there is some other problem with your main map.

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Yes, they should work completely as in Den and all have default heads.

 

Try deleting the .proc, .cm. and .aas32 files that acommpany your map then dmap again. Also make sure the AI you placed definitely are on or above the surface of your ground; maybe you placed them in top view and they are below in the void? I don't think so but I'm just trying to think of possibilities.

 

Finally, if that fails, do a new map with a single room, light, player start, and one AI and see what you get. If that is OK then maybe there is some other problem with your main map.

 

Thanks, will try that. :)

I always assumed I'd taste like boot leather.

 

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Here is the error:

 

idRenderModelMD5::InstantiateDynamicMode

l: NULL joints on renderEntity for 'models/md5/chars/townsfolk/townsfolk_thug/townsfolk_thugmesh.md5mesh'

 

Okay just tried it in a brand new map just a small room with a door and getting the same error.

Edited by AluminumHaste

I always assumed I'd taste like boot leather.

 

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Are you sure your local thiefs_den copy is not corrupted in some way? I never saw such an error before, maybe the MD5 meshes (or the DEF files) went wrong somehow?

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Are you sure your local thiefs_den copy is not corrupted in some way? I never saw such an error before, maybe the MD5 meshes (or the DEF files) went wrong somehow?

 

The mission ran fine without errors. Don't know, I will try playing thief's den again.

Edited by AluminumHaste

I always assumed I'd taste like boot leather.

 

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Have you tried just sticking in an AI and not adding patrol points or anything like that?

 

Okay I found out what's wrong; I had created a guard model instead of a guard entity. It's working now lol.

I always assumed I'd taste like boot leather.

 

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Ah, that mistake is bound to happen now and then to lots of people, but I still believe it's for the best overall to have the two separate categories.

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