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Didn't feel like starting a new thread...

 

I just got a weird bug where I couldn't press Esc to deselect everything. I could still Shift-click individual brushes to deselect them, but Esc did nothing. I had just been doing some cutting, but I cut a lot can't remember getting this problem before. I saved my map and quit DR, then got a Windows crash box. I'm on DR 0.9.7pre2

 

We'll see if it happens again soon...

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Didn't feel like starting a new thread...

 

I just got a weird bug where I couldn't press Esc to deselect everything. I could still Shift-click individual brushes to deselect them, but Esc did nothing. I had just been doing some cutting, but I cut a lot can't remember getting this problem before. I saved my map and quit DR, then got a Windows crash box. I'm on DR 0.9.7pre2

 

We'll see if it happens again soon...

 

I got that too, can't deselect things, and also can't select things either. Only happened twice but closing the editor and opening it again fixed it.

I always assumed I'd taste like boot leather.

 

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Unless somebody figures out how to reproduce these errors, I cannot really do much about it. I'm not actively mapping at this very moment, so I'm not going to run into this myself.

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I'd get a not responding error when I exited sainlucia. However I just encountered another problem. The entity window would not pop up and when I tried to exit I couldn't I had to right click the tab and hit close.

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I'd get a not responding error when I exited sainlucia. However I just encountered another problem. The entity window would not pop up and when I tried to exit I couldn't I had to right click the tab and hit close.

Well yes, I can't do much about these types of bugs unless you can tell me reproduce that. The best thing I can do here is to speculate what might be the problem, but even then I can't fix it as I don't know where in the code the problem lies. Maybe this type of problem can be solved by the request #637: Window menu item: listing of all active windows.

 

Glad to hear that your initial problem got solved in the newer version, though. :)

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