Fingernail 59 Posted December 31, 2004 Report Share Posted December 31, 2004 I got this for Christmas (PC Version "Developer's Cut"), but only just able to play it since my DVD/CD drive broke and has only just been replaced. Anyhow, it's a pretty funky game (graphics almost identical to that of D3, almost to the point of looking like the same engine/game in places), with lots of sneaking quite like Thief and Deus Ex in many respects. Anyone played it? Quote Link to post Share on other sites
oDDity 3 Posted December 31, 2004 Report Share Posted December 31, 2004 Nope, I don't play any games at all these days. THe last new one was T3, and I didn't even finish that one. THe last game I completed was KotOR about a year and a half ago. Quote Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest. - Emil Zola character models site Link to post Share on other sites
Springheel 4645 Posted December 31, 2004 Report Share Posted December 31, 2004 I just got it myself, though I haven't had time to play it yet. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
bnewsom 0 Posted December 31, 2004 Report Share Posted December 31, 2004 I have it and I thought it was a good game. Worth plaything, I may say. Though it kinda is better than Doom 3. Quote Link to post Share on other sites
Fingernail 59 Posted December 31, 2004 Author Report Share Posted December 31, 2004 Are you kidding? It's a much much much better game than D3 could ever hope to be! D3 was lame; Riddick is good. Quote Link to post Share on other sites
BlackThief 0 Posted December 31, 2004 Report Share Posted December 31, 2004 I also considered to buy it, however I read somewhere that it's rather short. I'm not willing to throw 50€ away to play the game 6 hours.... Quote Link to post Share on other sites
sparhawk 17 Posted December 31, 2004 Report Share Posted December 31, 2004 Personally I'm always a bit taken aback when a game is based on a movie. No matter what they say. Pitch Black was quite good, but Chronicles was not in the same league so I wonder what the game would be. Quote Gerhard Link to post Share on other sites
Fingernail 59 Posted December 31, 2004 Author Report Share Posted December 31, 2004 Better than the film by almost all accounts. Additionally it's not the same storyline, it's a prequel to both films. Quote Link to post Share on other sites
bad marine ass 0 Posted January 21, 2005 Report Share Posted January 21, 2005 I also considered to buy it, however I read somewhere that it's rather short. I'm not willing to throw 50€ away to play the game 6 hours.... I spent the same price on AVP2 and never got to play it online because there weren't local servers. Still, the game was all good and I felt like I got my money's worth I'll be picking Riddick after the Lunar New Year when I start stocking up on cold hard cash. Looks really good Quote Link to post Share on other sites
Ishtvan 17 Posted January 21, 2005 Report Share Posted January 21, 2005 I heard you guys saying that Riddick had an awesome hand-to-hand combat system. Can anyone elaborate on that? Quote Link to post Share on other sites
Springheel 4645 Posted January 21, 2005 Report Share Posted January 21, 2005 I don't know if I'd say it's awesome, it's just a little more advanced than the basic 'fist weapon' or crowbar most FPS have. Basically, there are various hand-to-hand weapons, like shivs or brass knuckles. There is a parry action as well. AI will parry and attack using different moves. It's the closest thing to T2 I've seen in a modern FPS. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Hippo 0 Posted January 21, 2005 Report Share Posted January 21, 2005 I heard you guys saying that Riddick had an awesome hand-to-hand combat system. Can anyone elaborate on that? Yes. You can throw punches from different sides and do a counter-attack, which usually leads to death of your enemy I just recently (not a week ago) played the game through. Here're some of my thoughts: What I didn't like about it was the feeling of me running in a tube. The levels were too narrow and pretty straight forward. You never really got any choices to make, saying which road to go. And in a sneaking game that's pretty much the worst thing you can do IMO. I did like the whole Riddick character. Anti-heros are always my thing. And yes, Vin Deasel do rock your socks, and so does the other voice actors. Also liked the 'preying mode'. Kinda succesfull. The HUD is pretty much perfect: when you're just running along without no combat or anything, there's nothing disturping you on the screen. Very well done. (Take a hint Dark Mod team. Oh, and when you were hanging on a rail and moving sides-to-sides the view throwed you in the 3rd person mode. Otherwise it's always 1st person. This system could allow you guys to make the Dark Mod game environment even more usefull, like I've stated in my previous topic -> http://forums.thedarkmod.com/index.php?showtopic=679 This way it wouldn't look bad to make the thief more acrobatic. The drawback is of course can the thief fans take it. Overall it was worth the 36 euros I payed for it, but it could have been A LOT better. Quote Link to post Share on other sites
Ishtvan 17 Posted January 21, 2005 Report Share Posted January 21, 2005 Personally, I think supporting 3rd person would require a LOT more coding work, and T1/T2 did just fine without it. Quote Link to post Share on other sites
Gleemonex 11 Posted February 3, 2005 Report Share Posted February 3, 2005 Doom 3 supports 3rd person view out of the box. That doesn't make 3rd person a free ride, of course, but it's a large part of the solution. Now, whether it fits into the gameplay of a thief-like game is another story entirely. -Glee Quote Link to post Share on other sites
Ishtvan 17 Posted February 3, 2005 Report Share Posted February 3, 2005 In addition to just running around with third person, body awareness means you have to link all the animations to the environment in ways that look right.. climbing ladders for example, you have to put a hand on each rung, etc. This is why (I think) TDS always "sucked you in" to those situations, because it always played the same third person animation starting with the same initial conditions. Also it would require animations for swimming, creeping, arrow shooting, etc etc. Would you guys rather have a T1/T2 style game done faster, or a 3rd person supported game that takes another 6 months to produce? The majority of Thief fans didn't seem to get all that much out of playing in 3rd person anyway. Sorry if that didn't make any sense. I'm very tired right now. Quote Link to post Share on other sites
Dram 123 Posted February 3, 2005 Report Share Posted February 3, 2005 The best solution IMO? Stuff 3rd person and body awareness, just have the player shadow on (in the DoomConfig file: seta g_showPlayerShadow "1") so that you can see yourself where you are. When I test my maps, I always have Player shadow on. Though it could be a problem cos you probably still need animations for the 3rd person model. hmm. Also, what about mirrors in the game? they'd be dumb if the player had no animations (this wierd thief slides along ground) anyway. Quote Link to post Share on other sites
Ishtvan 17 Posted February 3, 2005 Report Share Posted February 3, 2005 (edited) The player model that will be seen in mirrors is probably going to have basic animations like walking, running, crouching etc. We don't want to waste time doing more complicated third person stuff though. If a player looks in a mirror while climbing a ladder.. they'll probably just see themselves sliding up a ladder. But that's the player's fault really, because why the hell are they climbing a ladder without watching where they're going? Edited February 3, 2005 by Ishtvan Quote Link to post Share on other sites
Dram 123 Posted February 3, 2005 Report Share Posted February 3, 2005 LOL, I see. Ok, that's cool. The shadow could be implemented then? Quote Link to post Share on other sites
Ishtvan 17 Posted February 3, 2005 Report Share Posted February 3, 2005 Not sure what you mean exactly, but Doom3 does already have a player shadow option. Quote Link to post Share on other sites
Dram 123 Posted February 3, 2005 Report Share Posted February 3, 2005 What I mean is: If I turn the player shadow on, will the model I see as the shadow have those basic anims? my guess is yes (cos i think you'd have to make animations for the 3rd person thief model for it to have good anims in the shadow). --Dram Quote Link to post Share on other sites
sparhawk 17 Posted February 3, 2005 Report Share Posted February 3, 2005 There is no 3rd person in Darkmod. Quote Gerhard Link to post Share on other sites
Dram 123 Posted February 3, 2005 Report Share Posted February 3, 2005 Sparhawk, we know, I was talking about the shadow (the one you see in 1st person) is the same as the one in 3rd. Therefore, if you wanted a good 1st person shadow, you need to have good animations for the 3rd person thief, which is (at least now) not being done. Just to sum it all up . Quote Link to post Share on other sites
Ishtvan 17 Posted February 3, 2005 Report Share Posted February 3, 2005 IMO making good animations for the shadow is low priority compared to first person animations and AI anims that we'll need for basic gameplay. Quote Link to post Share on other sites
Dram 123 Posted February 3, 2005 Report Share Posted February 3, 2005 Don't worry, I 100% agree. Just some basic anims would do I think. I like to walk around in doom3 and see my shadow (and be able to see if I really do look hidden), however, it is a rather large waste of time and IMO should be done as a patch after the toolset and campaign are released. --Dram Quote Link to post Share on other sites
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