Jump to content
The Dark Mod Forums

DarkRadiant 0.9.7 released


greebo

Recommended Posts

I gladly announce the availability of DarkRadiant 0.9.7, which can now be downloaded from our website at sourceforge:

 

http://darkradiant.sourceforge.net/

 

The list of changes can be found here: Changes since 0.9.6 and on our bugtracker changelog.

 

Beware that it might take a while until all the sourceforge mirrors have the download available - in case it doesn't work, try again in a couple of hours.

 

As usual, please report any bugs or feature requests here in these forums, following these guidelines:

  • Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask.
  • Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker.

Enjoy!

Link to comment
Share on other sites

It seems that camera window works much faster now! :)

 

BTW, in DromEd there was 'Light Bright' command (in camera window one could see fully lit map). Very, very useful. Is there something like that in DarkRadiant?

Edited by Bukary

Cartographer's Note FM: in production.

Download Old Comrades, Old Debts FM or Mistrz Effects demo and see my old projects!

Link to comment
Share on other sites

Yes, but there are lots of editor objects visible (no_solid, no_clip, paths etc.), so one can not check how the map looks in the game. I don't remember if it is possible to filter everything (with the exception of architecture, AI and objects) in render view. I will have to try this in the evening.

Cartographer's Note FM: in production.

Download Old Comrades, Old Debts FM or Mistrz Effects demo and see my old projects!

Link to comment
Share on other sites

I was thinking about a rendered light-bright mode as a possible renderer improvement; I don't think this would be immensely difficult and might have some advantages over the non-lit render mode as you say.

Yes, that would be great and very useful improvement. If it is not that difficult, go for it! :)

Cartographer's Note FM: in production.

Download Old Comrades, Old Debts FM or Mistrz Effects demo and see my old projects!

Link to comment
Share on other sites

Yes, that would be great and very useful improvement. If it is not that difficult, go for it! :)

 

The "Filters" you see in the menu are defined in an XML file, so it is possible (and easy) to add your own filters. And it should be possible to make a filter that hides everything like portals, clip and collision, objects and paths, but leaves the map and objects intact.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

is there a way to filter out the collison and the other brushes that cover up the models in the model viewer?

 

The only option I saw was to toggle the monsterclip

|=-=------=-=|

happycheeze.deviantart.com

 

Moddb

 

Gamers Outreach, a nonprofit that uses videogames to raise money for chairty.

|=-=------=-=|

Link to comment
Share on other sites

is there a way to filter out the collison and the other brushes that cover up the models in the model viewer?

 

The only option I saw was to toggle the monsterclip

The collision textures (the green ones) can be filtered by "Collision Textures" and the shadowmesh (the black textures) can be filtered by "Shadow Textures".

Link to comment
Share on other sites

[Nevermind. I thought I found a bug, but I was wrong. Sorry. There's no way to delete my post?]

Edited by Bukary

Cartographer's Note FM: in production.

Download Old Comrades, Old Debts FM or Mistrz Effects demo and see my old projects!

Link to comment
Share on other sites

Due to a nasty crash when using the "Save as..." command on maps with speaker entities in them, here is a new build from the latest development branch:

 

http://72.8.59.188/TheDarkMod/DarkRadiant/...t-0.9.8pre1.exe

 

This release supercedes the recent 0.9.7 release. No other major changes against 0.9.7 are included in this package, mainly the above issue is addressed.

Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 2 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...