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Guest Scoobs

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Guest Scoobs

hi :),

 

I like the sound of this mod your working on and am very interested in offering my services as a animator.

 

I have a website you can take a look at and a showreel available.

 

Although the work on my site looks very cartoony I am looking to expand my portfolio with more realistic sort of work.

 

Hope to hear from you soon.

 

Pete

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I like the sound of this mod your working on and am very interested in offering my services as a animator.

Well. Showing the URL for your site would help a lot. :)

 

Why are you interested in this particular mod? Do you have any experience with Thief? Just being curious. :)

Gerhard

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Guest Website Adress

Ooops :blink: ,

 

website:

 

http://www.peterwoods.5gigs.com

 

I'm interested in working on your Mod as I want to expand my showreel with more realistic animations instead of stylised cartoony stuff whihc is what I have previousley worked on.

 

Also as a recent graduate looking for a job in games I feel it would be a spot on wicked bit of experience.

 

Cheers Pete:)

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Guest Scoobs

Yeah,

 

At degree level specialising in Cg Animation, but it covered all aspects of the animation process from character development, storyboards, character riging, modelling and texturing.

 

Sorry about the delay in uploading my showreel but my computer is currently throwing a wobbly on me. :wacko:

 

Pete

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Guest Scoobs

I can do realistic animations,

 

But havent done any for my website and they are very limited on my showreel which is why im interested in working on the mod.

 

Pete

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Which software do you use. I'm using Maya and Motionbuilder, which as you'll probably know requires a specilized rig for best effect. It would be best if we all used the same rig and fbx format for our humanoid characters. If you have a degree in CG, I'm sure you must be good enough at animation, I think we could make you a contributor, and I'll give you a character and some animations to do, and we'll see if you're good enough for full membership.

I'm not much of an animator, but I'm competent enough at tweaking bvh files. We need someone who can do animations from scratch.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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I can do realistic animations,

I agree with Oddity, that we can need an animator who can do animations frmo scratch. So I suggest you register on the board, so that we can make you a contributor.

 

The procedure is this: We make you a contributor, so we can judge wether you meet our requirements. If we are satisfied you will become a full member. If you submit any files they are ours to use. We can use them for the mod in any way we see fit.

 

This is the stanadard procedure, because obviously we want to avoid that we recruit new members and then they are doing nothing, which happened in the past.

 

If you agree then just register and we will gladly wecome you. :)

Gerhard

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Guest Guest_Scoobs

hi,

 

i've just refistered i have a great deal of knowledge of animation in 3ds max, however i'm more than willing to learn maya as i have the PLE version of Maya.

 

Which hopefully you can still use the FBX export on.

 

Anyway like i said i'm quite happy to give maya a crack if i have a pre rigged character to work with.

 

Once again thanks for the invite.

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YOu can use the rig in Max, sure, but not charcater studio, You'll have to animate it the old fashioned way.

It isn't set up with any IK or constraints, that all happens in Motionbuilder.

I suppose I can just send you you model and you can rig it yourself in charcater studio. it woulnd't be fair otherwise, if that's what you're used to.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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