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Keyframes


killhour
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Is it possible to do keyframe animation? I want to make a secret door slide and then turn.

 

It is, but probably not what you want. You should be able to define a path and then use a "atmd:mover" entity to move it along this path.

 

(This is probably not documented good enough on the wiki, so somebody else should chime in)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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I have something similar in the map I'm working on. It is a rotating entity that slides up, stops, and then starts rotating.

This clip shows it: http://s91.photobucket.com/albums/k289/Jes...09-46-39-57.flv

 

The way I made it was a visible func_rotating with the bind link to an invisible sliding entity (an atdm:mover_door_sliding). When the player frobs the handle, the sliding entity moves up, taking the rotating entity with it. It stops and after a delay the func_rotating starts.

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