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Potion drink sound added to trunk

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A few people asked for a potion drink sound to replace the placeholder D3 "soulcube energize" sounds that were being used for the health potion. Felt like procrasting, so I ducked over to freesound and found something nicer (which I shortened). I've committed it to the trunk, but I (deliberately) haven't committed it to the saintlucia branch since I'm not switched and don't want to rock any boats.

 

The initial swallow is just a gulp + gasp. I removed the "you are being healed now" sounds and just made that silent - I'm not sure what sound effect would even be appropriate for that. Neither was LGS I think, since they left it silent in Thief too. :)

 

In case someone wants to merge it in to the SL branch, it's revision 6729.


My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.

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Breath potions are using the same sound as health potions right now. That's fine for the release, but they could use some "gasp" sound in TDM 1.0 though.

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A few weeks late, but here are some options:

 

drink01 (WAV)

drink02 (WAV)

drink03 (WAV)

 

I'll add a GASP sound for the breath potion soon....

 

Thanx a lot! :) Team, do we want them all, played randomly, or a specific one?


"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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I like them. :)

 

We need to convert them to OGG files and add them to that sound shader as replacement for the one we have. The one has a very sharp "gulp" sound in it, saxmeisters are much more smooth, in my opinion.

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I like them. :)

 

We need to convert them to OGG files and add them to that sound shader as replacement for the one we have. The one has a very sharp "gulp" sound in it, saxmeisters are much more smooth, in my opinion.

 

Converted them to ogg, But where to add the files?

 

we have these spots:

 

sound/meta/game/food_apple_bite01.ogg

sound/sfx/tools/misc/potion_drink.ogg

sound/voices/player/

 

I think they should all be kept in one directory, but which one?


"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Put them under sound/sfx/tools, please.

 

Btw: I noticed you converted the stone_large_fall sounds to OGG. Please revert that change, because the sound shaders are using the shakes keyword, which doesn't support OGG files. They actually need to be WAV, according to iddevnet's recommendation.

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Put them under sound/sfx/tools, please.

 

Btw: I noticed you converted the stone_large_fall sounds to OGG. Please revert that change, because the sound shaders are using the shakes keyword, which doesn't support OGG files. They actually need to be WAV, according to iddevnet's recommendation.

 

Oops. Seems I have only stupid ideas lately :( Sorry, reverted.


"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Well, generally it is a good idea to have OGGs, but in this specific case it's not. ;)

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