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Tears of St Lucia


DigitalNapalm

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I'm assuming this will give us a bigger and newer toolbox if we only have TD so far. Should I try to recompile my current map with the updated/expanded toolkit? (My map is currently only lighting, geometry, and a few canned models for a reason)

 

Yes (recompile and you get much more assets :) A few entites and textures might have changed names, so you might see "shader missing". If your map is that simple, you probably can replace them quite quickly. Currently we do not have yet a automated way to fix such maps. Sorry :blush:

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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@Tels: did the Den assets go in with the SL release? I'm thinking generally anyone making a map with Den how should they be advised?

 

Most should have been picked up by my script, plus a few I explicitely included. However, I have not tested what happens with a map done for TD. (Lack of maps was one reason :)

 

As for advise, hm, they could load the map in the editor, and replace any not found textures. They also must remove manually placed candle flames (these will be automatically attached then).

 

Otherwise, I don't know. The first one to try will probably yell at us :)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Woohoo, gonna try the new Demo first thing when I return from uni.

 

I don't know how the new redesigned entityeditor looks now, but if you find an entity to be missing and can't remember which one you put there, a look into the entityeditor *should* help.

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