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What models are still needed?


OrbWeaver

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Yes, most of the AI have problems like that. I've stopped working on them at the moment, as there is no point until the new skeleton is finished.

 

I don't think I can modify the carrot or turnip, as they are .ase file. Which "dark rock" are you talking about? The player equipment one?s

 

No, these ones:

 

models/darkmod/nature/rocks/smallrock2.lwo

models/darkmod/nature/rocks/smallrock1.lwo

 

Can't check right now which one has the external (good) CM and which one the internal (bad) CM.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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  • 4 months later...

I haven't worked on the coach for a while, but I thought I might upload it in case either I finish it or someone else wants to run with it. I'd say the shape is about 80% done (in particular there are no seats, some of the windows are missing and the door isn't right), and there is no UV-mapping or texturing as of yet.

 

coach.png

 

What is the best place to upload it to -- the betamapper repository, the hires repository, somewhere else?

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That looks great! I don't know where to upload it. I guess if it's the high-poly version it could go with other high-poly models?

 

Yeah, I'd be uploading the Blender original since it's not exported or anything. Don't we have a source models repository somewhere? I searched the forum but I couldn't find a URL for it.

 

Never mind, I found it at https://darkmod.homelinux.com/svn/model_src

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