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i would like to apply as betamapper (suprise!)


Theothesnopp

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You can try reducing the radii of the lights to just leave enough shadow in between for the player to crouch. It will also look better. Same vertically; that ceiling will look better if it keeps fading into shadow.

 

 

yeah ill try and reduce it, maybe making it more "orangy" to make it more moody,

well as i said its not finished so i it will look different when im finish :]

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uuh noo ive made brush doors and when i open up most of them they just spin around from the middle, i dunno how to explain but i think you get it.

 

probably because i copy and paste doors and then when i z -> n rotate them they get like that? anyone know how to fix this?

 

maybe a wiki link or short explanation ? :)

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maybe a wiki link or short explanation ? :)

 

See of this helps.

|=-=------=-=|

happycheeze.deviantart.com

 

Moddb

 

Gamers Outreach, a nonprofit that uses videogames to raise money for chairty.

|=-=------=-=|

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alright i have another question or more likely id like your opinion, would it be anoying walking around in a mansion /house/whatever, seeing the same tapestry/walls and decoration and such?

or do you think i should stick to red brown theme only, im having a hard time deciding on my own :]

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No I would vary the theme somewhat in different areas of the house. Typically the areas divide up into the grand living areas and grand sleeping areas, the dining area, the servants areas including kitchen and sleeping quarters, rough basement/cellar, and guards' sleeping areas all depending on the size of the house.

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No I would vary the theme somewhat in different areas of the house. Typically the areas divide up into the grand living areas and grand sleeping areas, the dining area, the servants areas including kitchen and sleeping quarters, rough basement/cellar, and guards' sleeping areas all depending on the size of the house.

 

 

yeah, it would be anoying going to the servants/slaves areas seing snobbish tapestrys and such.

you know any good site were i can get free (free to use) textures?

i kind of need some good paintpaper/fabric textures. nad saintlucia offers me only 2 that wouldnt be enough to textureize my mansion :)

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ok i got a really weird bug now, i was testing the map again and then i stood in a staircase ande was looking towards a light just in front of me it didnt lit up the floor i was standing on it was just pitch black and when i pressed the crouch button the light just disapeared and everything went black? i dont have a visportal there and im not using any of my own textures there, what could be the problem?

im gonna test checking noshadows on the light.

 

edit: nvm i made it into func static and it works alrigh after that :]

Edited by Theothesnopp
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The screenshots really look good! :) Since I'm colorblind, the mansion looks quite red to me and I was surprised when everybody said it was brown. :)

 

Anyway, I like the look of it, because it really looks very Thiefy to me. :) And I love mansion missions. That's what I always liked in Thief. The mansions looked usually so comfy you would like to get into a chair and sit there relaxing just listening to the crackling from the fireplace. :)

Gerhard

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The screenshots really look good! :) Since I'm colorblind, the mansion looks quite red to me and I was surprised when everybody said it was brown. :)

 

Anyway, I like the look of it, because it really looks very Thiefy to me. :) And I love mansion missions. That's what I always liked in Thief. The mansions looked usually so comfy you would like to get into a chair and sit there relaxing just listening to the crackling from the fireplace. :)

 

 

haha thas cool :)

im gonna make a special room just for you ;)

x)

its gonna take some time since i get alot of weird bugs the more i add, and some visportals dont work because of changes.

anyway im trying to fix that right now :)

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hello again sorry for delay iv'e been very busy in real life. but now i will be fre for a few days.

anyway.

 

im making a spiral staircase and i read the wiki for this is very good, but there is one thing it doesnt have (or atleast i cant find it) since the tower is made of a cylinder patch, how do i make a doorway for it so i can enter it?

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One way is to make three quarter circle bevels and arrange them above and below the cylinder to form 3/4 of a circle leaving a gap where you can build a square brush wall doorway.

 

Just to amplify that a little:

 

In top view, drag out a brush from the centre of the cylinder to its circumference.

Menu > patch > bevel gives you one quarter

Adjust it for height

Clone and rotate

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ok i have yet another question ^-^

 

i thought of adding thunder to a room with a glass ceiling but it would just be weird if there came no lightning, but i cant find anything in the wiki that helps.

 

so there is 2 questions here?

 

how do i make light switch on and off on a not so scheduled time (like its a 30% chance that every 10th second it will blink (?) 2-3 times and 2 seconds later the sound will come?

 

it sounds like a really complicated thing to do so if anyone would like to help plz do :]

 

edit: that was 1 question ^-^

Edited by Theothesnopp
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That sounds like you need scripting for it :)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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This is a easy way to make thunder light:

 

create a light and give it the texture lights/squarelight1_snd, the light intensity is now bounded to the sound volume.

add s_shader to it with a thunder sound. Add some speaker properties as distances and looping to it.

 

This is what I made when implementing such a light in a map:

post-2289-1226511909_thumb.jpg

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some notes of caution:

Using such a light in exteriors created a serious FPS lag for me. Messing around with the light options may solve this.

You need a sound file with lets say 30 secs of nothing and then a clap. I can give you such an ogg file if you want.

Because the light is bounded to the volume it is flickering lightly after the clap when the thunder is rolling, maybe not so realistic.

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