Jump to content
The Dark Mod Forums

Cleaning up art assets


Tels

Recommended Posts

This thread is just a gathering place (Edit: and a reminder) for things that should be removed [Edit: from the final release package) due to copyright issues:

 

* Presumable the D3 buggy files use for the vehicle test map under models/md5/vehicles/buggy/

* the old horse models/md5/chars/animals/horse/ ?

 

Are there others?

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

Copyright is not a problem, but we still want to remove it before release. We probably don't want a high-tech moon buggy entity in TDM. :)

Link to comment
Share on other sites

Well, I figured it can stay in SVN, but we won't release it as it is. Tels has been very adamant about these things not getting released, but I hope this didn't imply that we should remove everything not release-able from SVN.

 

Unless we're talking about a "release" branch. We could maintain a separate branch where only the stable stuff goes in (which ideally should be the trunk anyway, next to the development branch).

Link to comment
Share on other sites

Oh, I'm certainly not on the "remove anything not used in a map" train. But the buggy is an admitted placeholder, and we may not have a better one by the time release comes along, so I would put it in the "only partially finished feature" category. Those kinds of things, like AI that aren't properly animated, should probably not be released in TDM1.0.

Link to comment
Share on other sites

Well, I figured it can stay in SVN, but we won't release it as it is. Tels has been very adamant about these things not getting released, but I hope this didn't imply that we should remove everything not release-able from SVN.

 

Unless we're talking about a "release" branch. We could maintain a separate branch where only the stable stuff goes in (which ideally should be the trunk anyway, next to the development branch).

 

* Well, if we only release things that are explicitely/implicitely included, then the bugyy can stay on SVN, we simple won't package it up.

* If we don't do it that way, instead do the way the majority seemed to favour and overrule me, e.g. just add whole subdirectories, then the buggy should be removed

 

I am still in favour of #1, but this thread is just a reminder that we don't forget things in case we go with option #2.

 

Hope that clears this up.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

The SVN repositories are our main development and collaboration storage. We must be able to put half-working stuff into SVN.

 

If we choose to form a release by "cleaning" the SVN repository, we need separate branches: a trunk, which is considered the "release form" of the mod, clean and working, plus a development branch, where all things can live and grow. This comes with the cost of having to carefully merge stuff from one branch to the other, of course.

 

I'm not advocating that we decide on any specific solution right here and now, but I strongly vote against removing stuff from SVN at his point in time, unless it's outright broken and is never ever going to be used again (also for development).

Link to comment
Share on other sites

The SVN repositories are our main development and collaboration storage. We must be able to put half-working stuff into SVN.

 

If we choose to form a release by "cleaning" the SVN repository, we need separate branches: a trunk, which is considered the "release form" of the mod, clean and working, plus a development branch, where all things can live and grow. This comes with the cost of having to carefully merge stuff from one branch to the other, of course.

 

That's why I am advocating the "build a package from the main trunk by specifying (automatically) which things go into the package".

 

The sep. branches for SL already caused quite a bit confusion, so we should (if we even want to do a branch) do this not too early. (e.g not now :)

 

I'm not advocating that we decide on any specific solution right here and now, but I strongly vote against removing stuff from SVN at his point in time, unless it's outright broken and is never ever going to be used again (also for development).

 

That's what I am saying, too. Note that I said this thread is a "reminder", not a "call for action in 5 minutes".

 

if you want, you can ignore this entire thread for the next 5 months :)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

  • 3 weeks later...

The buggy model was either ingame already or it came with the SDK download, so there shouldn't be any copyright violations there. On the one hand it seems silly to release a sci-fi buggy, on the other hand, if the horse & buggy code works and it's just missing models and animations, it might be beneficial to future FM authors willing to make their own models & animations if we put in a tutorial map with placeholder buggies and horses (maybe a Belcher if we don't get a non-stolen horse animated by then).

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 2 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
×
×
  • Create New...