Tels 278 Posted November 30, 2008 Report Share Posted November 30, 2008 The fix by greebo to honor inherited "model" spawnargs works fine for some entities (thanx btw! but not for others. * Loading candles.map shows still some boxes with "shader not found" * it is possible to place "atdm:lamp_desk" (choose "create entity"), but not "atdm:lamp_desk_unlit" In this case, "atdm:lamp_desk_unlit" simple inherits from "atdm:lamp_desk" and sets a few spawnargs different, so I am unsure why that doesn't work. Edit: If you change the spawnclass from "atdm:lamp_desk" to "atdm:lamp_desk_unlit", the entity immidiately vanishes. * Equal problems for "atdm:moveable_candle_holder_plus_normal_candle_lit" vs. "atdm:moveable_candle_holder_plus_normal_candle" - it is impossible to place the lit version. In this case both entities are very alike, just using a lit vs. an unlit light. All the entities work just fine in game, just not in DR. Should I file a tracker entry? Quote "The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950) "Remember: If the game lets you do it, it's not cheating." -- Xarax Link to post Share on other sites
Tels 278 Posted December 7, 2008 Author Report Share Posted December 7, 2008 Tracked: http://bugs.angua.at/view.php?id=1554 Quote "The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950) "Remember: If the game lets you do it, it's not cheating." -- Xarax Link to post Share on other sites
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