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Springheel

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I'm having a bit of trouble following the particle information on the wiki. I went through the following steps:

 

1. Select entity --> func_emitter

 

2. Add model property, and then "choose particle" to select particle you want.

 

 

However, in game, although there is a particle there, it just looks like black boxes (see below).

 

Also, although I can rotate the entity box on the Z axis, I cannot rotate it any other way (I want a drip effect, so I assume it should be pointing down).

 

I'll fire up ThiefsDen and see how it looks there, but I'd like to add some more general help to the wiki page.

 

edit: My mistake...I thought TD used a drip particle, but I guess not.

post-9-1228848625_thumb.jpg

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So you're saying the arrow on the func_emitter doesn't really mean anything; it's the particle itself that decides what direction it goes?

 

It looks like you were right about the shader--I tried a different particle and it worked. Is there any way to tell from the editor which particles actually work and which don't? I'm just looking for a simple drip particle. There seems to be a dozen or so in the list, but the first two I tried don't work at all.

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well, the particle emit guess is really just a guess. All the particle editors I have used before were like that.

And it's been awhile since I used ours but I know it does have props for particle direction.

 

-------

While we're on this topic, this is probably the next thing that needs organized. Probably most of our particles to date have been 'tests' to see what we could do. And/or stuff for a specific map.

 

I did a little messing around for my sphere lamp, steambot and trees but never got very far.

Dark is the sway that mows like a harvest

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Does anyone remember recent mention of either a problem with DR or the particle emitter, that it can't be rotated? I'm almost positive this was just discussed a week or so ago, but I can't find any tracked issue (maybe it was forgotten).

Not exactly a week ago, but here is the issue: http://bugs.angua.at/view.php?id=1338

 

According to the original D3 maps, the func_emitter angle indeed is a 3D angle and it does matter when it comes to particles. DarkRadiant can't handle 3D angles so far, hence the issue report.

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It must only apply in certain cases. I have a func_emitter with the arrow pointing parallel to the ground, yet when I added a smoke particle, the particle was going up in game as I would expect. Likewise the drip particle was going down (even though the textures were black).

 

Is there a reload particles console command? That would speed up my ability to test the various particles in game.

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Is there a reload particles console command? That would speed up my ability to test the various particles in game.

Just use the built-in particle editor, there's no better way so far, really. Go to noclip mode, float upwards a tad, and type "editParticles" in the console, this will spawn an emitter in front of you (after a loooong wait), and you can edit the particle parameters on the fly and see the changes.

 

Holy crap. That's the second significant time that's happened to me this week (the first time was when I was trying to remember a netflix I'd rented "just recently" when actually it was in March). I think I've stepped through some kind of time warp. Recently.

You're just growing old. :P

 

Seriously, it's undeniable that time is passing faster each week. From my gut feeling I joined the team about 1 year ago, but in fact it's been more than 2 years already.

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