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Can you use me as beta mapper?


Jesps

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Oh, mention of the outside 'room' triggered a thought. Dunno if anyone has already mentioned this, but if so, just ignore it (easier than me going back and re-reading the whole thing). Anyway: I think part of the problem related to that might be when the outer room is so big, there is possible AAS information on it, unless you cover it all with monsterclip. So that might be worth trying too. The programmers would probably know for sure, but my guess is that whenever something has to pathfind, it maybe is taxed by so much unnecessary AAS crap. Well, something happens when it's so big, anyway; I've seen it often myself.

 

Yeah, dividing your area with visportals is rather important for AAS, too. Because it makes each AAS area smaller, if they get to big, it might even crash the map compiler. Using monsterbrush to simplify areas is also always a good idea.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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I tried this and it's definitely quite good for a first time map. I saw quite a bit of z-fighting below deck, and some missing particle effects (creating black boxes instead). But there was a lot to enjoy. I had no problems at all with framerates. I did have an AI try to run through a wall while searching for me however, which could suggest monsterclip issues (in the room with

the trapdoor, just off the bottom of the stairs

).

 

I don't know if it was intentional but I found the mission very dark. I was spotted more than once by AI that I couldn't see because they were in a dark area. Have you run Fidcal's ambient map to test your gamma settings?

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@Springheel: There is a custom paticle effect in the engine room. The guy trying to get though the wall, was that in

the room above the trapdoor, or the room below (with the coal)?

 

Have you run Fidcal's ambient map to test your gamma settings?

No, not yet. Is that in the svn-download?

 

Happsy Birthsday, Jesps. Looks like Betamapper was an early present.

Thank you. One of the best prestents one could ask for too. :)

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The guy trying to get through the wall was in the room

above the trap door (which I never found a way through--it would open a crack but that was it).

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