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"Joint Spine2 not found" error for builder guard, when exporting with citywatch_rig_00.mb


Domarius

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When I exported the anims using the FBX workflow (load fbx_import.mb into maya, import my FBX on it, then do exportModels in Doom) it worked fine, but now that I'm animating with citywatch_rig_00.mb and saving the .mb anim files directly, I get this error when I try to load a map;

 

Game Error: Join 'Spine2' not found for attachment position 'slung_across_back_rl' on entity 'atdm_ai_builder_guard_1'

 

I don't understand it though - I'm exporting using tdm_ai_citywatch.def, and it has "Spine2" in the -keep options, and tdm_ai_builder_guard.def also has "Spine2" in the -keep options.

 

I can only think that citywatch_rig_00.mb is out of date somehow... but I found a "Spine2" joint while browsing its heirachy...

 

Hope I'm missing something simple - the new dummy combat anims are all ready to go except for this...

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When I exported the anims using the FBX workflow (load fbx_import.mb into maya, import my FBX on it, then do exportModels in Doom) it worked fine, but now that I'm animating with citywatch_rig_00.mb and saving the .mb anim files directly, I get this error when I try to load a map;

 

Game Error: Join 'Spine2' not found for attachment position 'slung_across_back_rl' on entity 'atdm_ai_builder_guard_1'

 

I don't understand it though - I'm exporting using tdm_ai_citywatch.def, and it has "Spine2" in the -keep options, and tdm_ai_builder_guard.def also has "Spine2" in the -keep options.

 

I can only think that citywatch_rig_00.mb is out of date somehow... but I found a "Spine2" joint while browsing its heirachy...

 

Hope I'm missing something simple - the new dummy combat anims are all ready to go except for this...

 

It still works for me, i got the same message before i fully synced the DM folder.

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