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Some suggestions for more realistic Thief


Byrgius

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I didn't know which forum to pick for this topic so I'm sorry if it's the wrong one.

I have few things that bothered me in Thief before. I don't know if you guys fixed it or you're going to fix it so I'll list it anyways:

 

1) Opening and closing the door makes noise. In Thief series AI don't "hear" the noise. You should fix it making AI alert or just make them quickcheck the door and behind them (saying some things meanwhile). Unarmed peasants should become frightened of sudden noise. I think it would be much more realistic and interesting this way.

 

2) There were some missions in past Thief when you had to run a machine or something similar. The AI didn't respond to the noise as I can remember. They should get alert. Also with the noise all around the AI "heard" you walking/running/jumping. (This would be appropriate if someone would make that kind of mission)

 

3) AI don't respond to dropping equipment noise too.

 

I'm sorry if this was discussed before otherwise it'd be nice if someone else share such minor mistakes. ^_^

 

Aryx

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Opening and closing the door makes noise. In Thief series AI don't "hear" the noise. You should fix it making AI alert or just make them quickcheck the door and behind them

 

Yes, we've discussed this and intend on making AI notice doors opening. I don't think it's been done yet though.

 

The AI didn't respond to the noise as I can remember. They should get alert.

 

In TDM it would be up to the mapper to designate the machine noise as suspicious.

 

Also with the noise all around the AI "heard" you walking/running/jumping.

 

We have intended to have noise 'mask' player noise for some time, but unfortunately haven't had time to do it. Advanced features like that will have to wait until after the mod is released.

 

AI don't respond to dropping equipment noise too.

 

Yes, AI will react to things being dropped if they are close enough to hear them.

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