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Nominate Poor Textures


Springheel

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  • 2 years later...

I'm glad this thread exists since I absolutely have a nomination to make. Every rock model found under darkmod/nature/rocks uses low-res images that look almost like Minecraft texture resolution, you can count the pixels with your finger. I saw some of them in-game as well and the low resolution is definitely noticeable. It shouldn't be difficult to see what I mean...

Screenshot_20201225_003843.png.067c493f1bb382051b00f543f2557453.png

They're models but luckily using generic stone textures. Thus they should be possible to improve with a new image which may even be allowed to tile a few times.

Edited by MirceaKitsune
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  • 6 months later...

There's a model which 100% needs to be reported here. Please take a look at models/darkmod/architecture/buildings/small_church/church_small.lwo: The mesh is pretty okay, however the texture is painfully low-quality. For this reason I'm only using it as a distant detail in areas the player can't get to which are clipped off.

msPgMSY.jpg

Note that the rocks I reported last time are actually not a problem: The super low-res texture only shows up in DarkRadiant, in TDM they use a high quality and very well detailed image. Sorry for not checking more thoroughly before reporting it last year... unless it was that low quality in-game too and got fixed afterward, in which case thank you!

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  • 1 year later...

Fixed the broken cheapbeermud texture.

Looks like when it was converted from TGA to dds back in 2008 it didn't work right.

Current textures.

Diffuse: tfjyJtF.jpg

Normalmap: xTYKGaY.jpg

Specmap was kinda more of the same.

 

The only thing that looked normal, was the editor image, so used that with ai upscaling and I think it came out fine. It's at least as good quality and at least now looks normal.

 

Before:

G0QRhX0.png

After:

kfCHEvk.png

 

And like a lot of textures, the bumpmap is subtle as well as the specular highlight shine.

 

I always assumed I'd taste like boot leather.

 

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