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Character Not Moving


Springheel

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Is there any reason you can think of why a character would walk/search in place? I've been rigging a character to the new skeleton, but for some reason he does not move forward when playing the walking/searching animations, as if his origin bone wasn't moving. Yet he's using the same md5anim files as the proguard.

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That doesn't apply here, so I'm a bit stumped. It's the same skeleton and animation as the proguard, who moves fine. The only thing I can think of that I haven't tried is to see if the character is sunk into the ground at all. Not even sure that would cause that affect.

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Is there any reason you can think of why a character would walk/search in place? I've been rigging a character to the new skeleton, but for some reason he does not move forward when playing the walking/searching animations, as if his origin bone wasn't moving. Yet he's using the same md5anim files as the proguard.
Are you using the new rig with the tunic joints? Are the md5anim files the ones with tunic joints? I haven't been able to connect very well the last few days so I haven't been able to check if the new md5anim files are up.
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Are you using the new rig with the tunic joints? Are the md5anim files the ones with tunic joints?

 

I'll have to double check that I'm synched up, though I would expect a "# of joints" error if I wasn't.

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I re-exported him a fresh update, and nothing has changed. I even tried dmapping to see if it was an AAS issue, but apparently not. I'm going to try and get the md5mesh importer working and then check him out in Maya to see if I can figure out what's going on.

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Well, I've made some progress...when I deleted all the layers except for the legs/feet, he walks normally. So something in one of the other layers is actually *stopping him from walking* which confuses the heck out of me. I'll just add one at a time until I find out which one.

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No luck figuring this one out...I added one layer at a time until the whole character was there, and he worked every time. And now he just works normally. I have no idea what the problem was.

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