Jump to content
The Dark Mod Forums

Vaulted ceilings


Goldchocobo

Recommended Posts

hey guys,

I've been mapping for a few years, but the past couple of days learning DR.

Being a huge thief fan, I have huge plans for maps, etc...

My problem I bring to you is vaulted ceilings. After playing around for HOURS with brush/patch mixes, I can't find a solution to build this:

http://img503.imageshack.us/i/cathedralmv5.gif/ (kudos to the builder!)

Or in reality, this:

http://images.google.com/hosted/life/f?q=g...c47b601db53dc3b

 

I'm sure some of you have a tut waiting to be written... ;)

Thanks!

GC

Link to comment
Share on other sites

He's asking if there is a tutorial showing how to create a room like that (image uploaded by AluminumHaste).

 

 

(It took me a second to figure out what he was asking, too)

 

Ah, I guess I wasn't very clear.

Yes, how to do vaulted ceilings with all those cool criss/cross arch supports.

Link to comment
Share on other sites

Thanks guys!

downloading now....

Now only if I could get my visportals in a huuuuge open (no doors) cathedral to show up. I have them blended (touching) worldspawn brushes, closing off areas, etc, but they won't even show up after r_showportals 1 in the console. They work on the door method, however. No green/red outlines, except for the single visportal in a (non doored) hallway leading to the cathedral.

Hope that made sense

Thanks again, will be posting pics soon :)

 

GC

Link to comment
Share on other sites

I'm not sure if visportals have to extend a little into the worldspawn brushes of if it is enough to just touch them.

Does the visportal touch worldspawn all the way around? I does not work if there is a func_static on one of the sides.

You might check to see if one of the sides of the visportal brush has a wrong texture on it. It should be one side with visportal texture and the rest should have nodraw texture on them.

Link to comment
Share on other sites

Thanks guys!

downloading now....

Now only if I could get my visportals in a huuuuge open (no doors) cathedral to show up. I have them blended (touching) worldspawn brushes, closing off areas, etc, but they won't even show up after r_showportals 1 in the console. They work on the door method, however. No green/red outlines, except for the single visportal in a (non doored) hallway leading to the cathedral.

Hope that made sense

Thanks again, will be posting pics soon :)

 

GC

Link to comment
Share on other sites

I dunno how i managed to double post hours later.

Anyway, I figured out my visportal issue. I had aout 20 of them turning on/off simutaneously. I merged them into a single visportal and it fixed the crash.

Hopefully post some pics tonight, my mission is coming along nicely :).

 

CG

Link to comment
Share on other sites

Wow I remember making that a long while ago!

I took me a while to figure out the vaulted ceilings, I tried using math to do it, but ended up just eyeballing it until it looked right.

I think I have that map file somewhere, you can use it if I can find it. :)

 

EDIT: Yeah I had made a cross shaped cathedral, I had 3 very large visportals that surprisingly worked, in each alcove.

 

layoutql4.gif

I always assumed I'd taste like boot leather.

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • Ansome

      Finally got my PC back from the shop after my SSD got corrupted a week ago and damaged my motherboard. Scary stuff, but thank goodness it happened right after two months of FM development instead of wiping all my work before I could release it. New SSD, repaired Motherboard and BIOS, and we're ready to start working on my second FM with some added version control in the cloud just to be safe!
      · 0 replies
    • Petike the Taffer  »  DeTeEff

      I've updated the articles for your FMs and your author category at the wiki. Your newer nickname (DeTeEff) now comes first, and the one in parentheses is your older nickname (Fieldmedic). Just to avoid confusing people who played your FMs years ago and remember your older nickname. I've added a wiki article for your latest FM, Who Watches the Watcher?, as part of my current updating efforts. Unless I overlooked something, you have five different FMs so far.
      · 0 replies
    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 4 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
×
×
  • Create New...