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Terminator Salvation gameplay


Noisycricket

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I liked 40% of the movie Terminator Salvation quite a bit, particualarly the first half, up to the giant Harvester mech/robot/whatever scene. Too bad the game is 3rd person, which is a show-stopper for me. Nor does it have a sneak gameplay element, which i'd love to see. The graphics are really good for the most part and I love the environments, again, for the most part. So although i won't play this, i was able to enjoy all 21 videos of someones walkthrough, in HD. Make sure to click the HD button in the player if your connection can handle it. Quality sound effects and story also.

 

Always love burnt out skyscrapers.....

 

http://www.youtube.com/watch?v=Moe9g-VMYuk...feature=related

 

btw: if you watch this, what do you think the guy was doing zooming in all the time? Stealing textures?

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Wow, what the hell? At first I was thinking it looks great. But within the first 18 seconds, the truth is revealed. It looks like a series of heavily scripted (see end especially) "mini-sequences" you play through one by one. Hit it again! You know, right when it flies to one of three designated spots where you can hit or miss, while you stand at one of two or three permitted 'standing positions'. Nice shooting John. Look out it's going to ram the building....... [right now, see!?]

 

Yuck, no thanks.

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Oops, the title of my post is a little misleading. I completely agree that that kind of gameplay is crap, I wouldn't play the game if offered for free, but im able to get something out of watching the videos for some reason. I must be getting old... My Mom used to like watching me play through games like Half-life 1 and Quake 2... :D

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Wow, what the hell? At first I was thinking it looks great. But within the first 18 seconds, the truth is revealed. It looks like a series of heavily scripted (see end especially) "mini-sequences" you play through one by one. Hit it again! You know, right when it flies to one of three designated spots where you can hit or miss, while you stand at one of two or three permitted 'standing positions'. Nice shooting John. Look out it's going to ram the building....... [right now, see!?]

 

Yuck, no thanks.

 

This is my biggest complaint of modern games - they aren't actually games anymore, they're interactive movies. Dammit, I wanna think when I play games! And don't you dare give me a **Boss to fight! >_<

 

 

** I take exception to the "Bosses" in the Thief games because you don't directly fight them.

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What do you expect from a movie tie-in game. Shoehorning the movies acts into a game is a recipe for failure. I don't know why most game companies simply take certain characters and the universe and make something of their own, ala Butcher Bay.

 

Most games made these days always seem to fail in one major aspect of their design, be it gameplay, execution of story (be it a simple or complex one), art direction, technical. Many fail in two or more categories.

 

That's not to say there are not quality games made these days. I just played through Dead Space, and it nailed the execution of its story, borrowing elements from The Thing/Event Horizon/System Shock 2. It was technically competent, using a holographic projection interface, and the art direction fit the setting using industrial space grunge. Yet I'd be hard pressed to say the gameplay was passable, it was limited and got repetitive as most shooters do.

Loose BOWELS are the first sign of THE CHOLERA MORBUS!
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