Springheel 4645 Posted August 18, 2009 Author Report Share Posted August 18, 2009 the Builder's barks were directional, but some of the city watch barks were not Hmm, I just checked all the pro throw/archer vocals, and they're all mono. The pro vocals do have a much louder volume (in the shader) than the others, but still a mindistance of 1. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Mortem Desino 66 Posted August 18, 2009 Report Share Posted August 18, 2009 Have you turned on surround sound? Double check your s_numberOfSpeakers. What sound card do you have? Try turning off s_useEAXReverb. Quote yay seuss crease touss dome in ouss nose tair Link to post Share on other sites
Ishtvan 17 Posted August 18, 2009 Report Share Posted August 18, 2009 I'm using onboard sound, s_useEAXReverb is 0, s_numberOfSpeakers is 2. This is sort of a subjective thing, so I could be wrong about it being omnidirectional. But I tried to pinpoint the direction from the sound, and I could with the builder and couldn't with the citywatch. Quote Link to post Share on other sites
Fidcal 174 Posted August 21, 2009 Report Share Posted August 21, 2009 Checking through packaging errors, some of the oggs referenced in tdm_ai_simpleton_die_quiet are not there: 4, 6, & 9 to 13. Are they still to come or should we adjust the shader? [EDIT] Working down the list I see more missing in sound shader refs @ http://forums.thedarkmod.com/index.php?showt...st&p=191930 I'll leave these to you guys to sort out. Quote Link to post Share on other sites
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