Goldchocobo 61 Posted August 11, 2009 Report Share Posted August 11, 2009 Hey everyonein the studio doing foley for TDM right now. Is stickied FX list up to date? Quick answer please as time's a wasting with 3 other guys setting up for foley!GC (Marcus) Quote Link to post Share on other sites
Mortem Desino 66 Posted August 11, 2009 Report Share Posted August 11, 2009 No it isn't (since it refers to CVS, which hasn't been used in a long time) . Too bad pak closed it or I would update it. I do know that we need more impact sounds. But I'm not certain of our impact type list anymore since one hasn't been closely followed. For example: a "ladle" impact sound is referred to in sound_src but not anywhere else. Quote yay seuss crease touss dome in ouss nose tair Link to post Share on other sites
Goldchocobo 61 Posted August 11, 2009 Author Report Share Posted August 11, 2009 No it isn't (since it refers to CVS, which hasn't been used in a long time) . Too bad pak closed it or I would update it. I do know that we need more impact sounds. But I'm not certain of our impact type list anymore since one hasn't been closely followed. For example: a "ladle" impact sound is referred to in sound_src but not anywhere else. Sounds good, we are totally overloaded here anyway.... I think we were just doing footsteps anyway.Really, really good footsteps . Quote Link to post Share on other sites
greebo 85 Posted August 11, 2009 Report Share Posted August 11, 2009 I'll unlock that thread, so that people can add to it. edit: my goodness this is an old thread - don't we have something better? It kind of sucks to have a sound department which has been without lead or activity for years. We have this sticky here, which seems to be more comprehensive: http://forums.thedarkmod.com/index.php?s=&am...st&p=108494 Quote Link to post Share on other sites
angua 6 Posted August 11, 2009 Report Share Posted August 11, 2009 Great, looking forward to the new stuff If you have time left and feel like it, you could also do some footsteps for our spiders: http://wiki.thedarkmod.com/index.php?...e=Giant_Spiders walking on different surfaces. It's not important though, as they are not going to be in our initial release anyway. Edit: oh, and they could also use some vocals... although I have no idea what kinds of sounds they would make... Quote Link to post Share on other sites
Crispy 8 Posted August 11, 2009 Report Share Posted August 11, 2009 Thief had them make hissing and clicking noises. I remember it well because I hated those things! I'd always find a ledge to sit on and pepper them with arrows until they were all dead. Quote My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares. Link to post Share on other sites
angua 6 Posted August 13, 2009 Report Share Posted August 13, 2009 That's exactly what I did too... usually I didn't kill anyone in thief, but those spiders had to die! Quote Link to post Share on other sites
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