Springheel 4645 Posted August 12, 2009 Report Share Posted August 12, 2009 These are Extra Vocals using already-recorded characters THUG Alert_Idle: You have gone back to your post, but you know there’s an intruder on the premises. alert_idle01 “No thieving cockwit is going to get past ME.”alert_idle02 “I’ll gut that bastard, if he shows his face again.”alert_idle03 “I’m ready for him.” Lost track of enemy: you have been charging the enemy, but now you lost him, he's probably hiding somewhere. lost_player01 “Bugger me! Where’d he go?”lost_player02 “He’s got to be right around here.”lost_player03 “Nice trick. But I’ll find you.” Suspicious, warn friend: You have seen non-specific evidence of an intruder, and are warning a friend about it. warn_friend01 “Stay sharp. I think something’s wrong.”warn_friend02 “There bloody well could be an intruder.”warn_friend03 “Careful, there might be an enemy around.” Killed Player: You’ve just killed the player. Taunt them as they die. Killed_player01 “Now I’m gonna piss on ya.”Killed_player02 “That’s the end of that bastard.”Killed_player03 “That was a nice bit of fun.” Generic Sounds: Generic Idles: Coughs, clearing throat, hoarking on the ground, etc… x5 Pain: grunts, small and large… x2 each Sleeping sounds: snoring, smacking lips, mumbling, etc… x2 Dialogue: “So, how long as he been throwing the poor buggers down the privies? “ “He had a chute built special for it. One of Rutger’s boys did him years ago, an’ he was always a little off in the head after that.” “He keeps all the best stuff in the attic. I’d poke around myself, but I don’t want to wind up under his shit-hole, do you?” GRUMBLER Alert_Idle: You have gone back to your post, but you know there’s an intruder on the premises. alert_idle01 “Great, now I got to stay alert all night.”alert_idle02 “Maybe I’ll be lucky and he’ll go a different way.”alert_idle03 “Had to happen on my shift.” Lost track of enemy: you have been charging the enemy, but now you lost him, he's probably hiding somewhere. lost_player01 “What?! Where’d he go?”lost_player02 “Huh? He was right here.”lost_player03 “Great. Now I have to find you again.” Suspicious, warn friend: You have seen non-specific evidence of an intruder, and are warning a friend about it. warn_friend01 “I’m pretty sure something’s wrong..”warn_friend02 “Be ready for a long night…there could be an intruder.”warn_friend03 “I think we’ve got trouble.” Killed Player: You’ve just killed the player. Taunt them as they die. Killed_player01 “I bet I’ll have to clean this up now.”Killed_player02 “It’s over, finally.”Killed_player03 “Maybe now things can get back to normal.” Generic Sounds: Generic Idles: Coughs, yawns, sighs, etc… x5 Pain: grunts, small and large… x2 each Sleeping sounds: snoring, smacking lips, mumbling, etc… x2 PRO Alert_Idle: You have gone back to your post, but you know there’s an intruder on the premises. alert_idle01 “I’m ready for him.”alert_idle02 “Nothing gets by me now.”alert_idle03 “Just let him try to get by me again.” Lost track of enemy: you have been charging the enemy, but now you lost him, he's probably hiding somewhere. lost_player01 “What?! Now where did he go?”lost_player02 “Nice try. I know you can’t have gone far.”lost_player03 “I found you once, I can do it again.” Suspicious, warn friend: You have seen non-specific evidence of an intruder, and are warning a friend about it. warn_friend01 “Be alert. I have a bad feeling...”warn_friend02 “We could have an intruder on the premises.”warn_friend03 “My gut tells me there’s an intruder.” Killed Player: You’ve just killed the player. Taunt them as they die. Killed_player01 “Well, it’s over now.”Killed_player02 “You never had a chance against me, you know.”Killed_player03 “I told you it would end this way.” Generic Sounds: Generic Idles: Clear throat, cough, murmur, etc… x5 Pain: grunts, small and large… x2 each Sleeping sounds: snoring, smacking lips, mumbling, etc… x2 Extra Vocals MATURE BUILDER Alert_Idle: You have gone back to your post, but you know there’s an intruder on the premises. alert_idle01 “I am ever vigilant.”alert_idle02 “’twould be folly to test me again.”alert_idle03 “Mine eyes do search each shadow.” Lost track of enemy: you have been charging the enemy, but now you lost him, he's probably hiding somewhere. lost_player01 “’tis not possible. He was right here.”lost_player02 “Vanished? No. He must be here.”lost_player03 “’tis a fiendishly clever foe.” Suspicious, warn friend: You have seen non-specific evidence of an intruder, and are warning a friend about it. warn_friend01 “Be alert brother. We may be tested this eve...”warn_friend02 “Be ever vigilant. ‘tis likely we have an intruder.”warn_friend03 “Keep thy hammers ready.” Killed Player: You’ve just killed the player. Taunt them as they die. Killed_player01 “’tis over now, villain.”Killed_player02 “Thou shalt now stand before the Master Builder.”Killed_player03 “Enjoy thy eternal torment, foul villain.” Generic Sounds: Generic Idles: Cough, hum a few notes, whistle a hym, etc… x5 Pain: grunts, small and large… x2 each Sleeping sounds: snoring, smacking lips, mumbling, etc… x2 Prayers: “The iron knoweth not why the hammer doth strike it;The stone knoweth not know why the chisel doth shape it;Do not, then, pray for thy trials to cease;For it taketh great blows to shape thee for thy Maker.” “Hammer and anvil, forge and fire.Thus do we chase away darkness;Thus do we raise walls of stone;Thus do we honour the Lord Builder” Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.