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Springheel

Extra Vocal script

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These are Extra Vocals using already-recorded characters

 

 

THUG

 

Alert_Idle: You have gone back to your post, but you know there’s an intruder on the premises.

 

alert_idle01 “No thieving cockwit is going to get past ME.”

alert_idle02 “I’ll gut that bastard, if he shows his face again.”

alert_idle03 “I’m ready for him.”

 

Lost track of enemy: you have been charging the enemy, but now you lost him, he's probably hiding somewhere.

 

lost_player01 “Bugger me! Where’d he go?”

lost_player02 “He’s got to be right around here.”

lost_player03 “Nice trick. But I’ll find you.”

 

Suspicious, warn friend: You have seen non-specific evidence of an intruder, and are warning a friend about it.

 

warn_friend01 “Stay sharp. I think something’s wrong.”

warn_friend02 “There bloody well could be an intruder.”

warn_friend03 “Careful, there might be an enemy around.”

 

Killed Player: You’ve just killed the player. Taunt them as they die.

 

Killed_player01 “Now I’m gonna piss on ya.”

Killed_player02 “That’s the end of that bastard.”

Killed_player03 “That was a nice bit of fun.”

 

Generic Sounds:

 

Generic Idles: Coughs, clearing throat, hoarking on the ground, etc… x5

 

Pain: grunts, small and large… x2 each

 

Sleeping sounds: snoring, smacking lips, mumbling, etc… x2

 

 

Dialogue:

 

“So, how long as he been throwing the poor buggers down the privies? “

 

“He had a chute built special for it. One of Rutger’s boys did him years ago, an’ he was always a little off in the head after that.”

 

“He keeps all the best stuff in the attic. I’d poke around myself, but I don’t want to wind up under his shit-hole, do you?”

 

 

 

 

 

GRUMBLER

 

Alert_Idle: You have gone back to your post, but you know there’s an intruder on the premises.

 

alert_idle01 “Great, now I got to stay alert all night.”

alert_idle02 “Maybe I’ll be lucky and he’ll go a different way.”

alert_idle03 “Had to happen on my shift.”

 

Lost track of enemy: you have been charging the enemy, but now you lost him, he's probably hiding somewhere.

 

lost_player01 “What?! Where’d he go?”

lost_player02 “Huh? He was right here.”

lost_player03 “Great. Now I have to find you again.”

 

Suspicious, warn friend: You have seen non-specific evidence of an intruder, and are warning a friend about it.

 

warn_friend01 “I’m pretty sure something’s wrong..”

warn_friend02 “Be ready for a long night…there could be an intruder.”

warn_friend03 “I think we’ve got trouble.”

 

Killed Player: You’ve just killed the player. Taunt them as they die.

 

Killed_player01 “I bet I’ll have to clean this up now.”

Killed_player02 “It’s over, finally.”

Killed_player03 “Maybe now things can get back to normal.”

 

Generic Sounds:

 

Generic Idles: Coughs, yawns, sighs, etc… x5

 

Pain: grunts, small and large… x2 each

 

Sleeping sounds: snoring, smacking lips, mumbling, etc… x2

 

 

 

PRO

 

Alert_Idle: You have gone back to your post, but you know there’s an intruder on the premises.

 

alert_idle01 “I’m ready for him.”

alert_idle02 “Nothing gets by me now.”

alert_idle03 “Just let him try to get by me again.”

 

Lost track of enemy: you have been charging the enemy, but now you lost him, he's probably hiding somewhere.

 

lost_player01 “What?! Now where did he go?”

lost_player02 “Nice try. I know you can’t have gone far.”

lost_player03 “I found you once, I can do it again.”

 

Suspicious, warn friend: You have seen non-specific evidence of an intruder, and are warning a friend about it.

 

warn_friend01 “Be alert. I have a bad feeling...”

warn_friend02 “We could have an intruder on the premises.”

warn_friend03 “My gut tells me there’s an intruder.”

 

Killed Player: You’ve just killed the player. Taunt them as they die.

 

Killed_player01 “Well, it’s over now.”

Killed_player02 “You never had a chance against me, you know.”

Killed_player03 “I told you it would end this way.”

 

Generic Sounds:

 

Generic Idles: Clear throat, cough, murmur, etc… x5

 

Pain: grunts, small and large… x2 each

 

Sleeping sounds: snoring, smacking lips, mumbling, etc… x2

 

 

Extra Vocals

 

MATURE BUILDER

 

Alert_Idle: You have gone back to your post, but you know there’s an intruder on the premises.

 

alert_idle01 “I am ever vigilant.”

alert_idle02 “’twould be folly to test me again.”

alert_idle03 “Mine eyes do search each shadow.”

 

Lost track of enemy: you have been charging the enemy, but now you lost him, he's probably hiding somewhere.

 

lost_player01 “’tis not possible. He was right here.”

lost_player02 “Vanished? No. He must be here.”

lost_player03 “’tis a fiendishly clever foe.”

 

Suspicious, warn friend: You have seen non-specific evidence of an intruder, and are warning a friend about it.

 

warn_friend01 “Be alert brother. We may be tested this eve...”

warn_friend02 “Be ever vigilant. ‘tis likely we have an intruder.”

warn_friend03 “Keep thy hammers ready.”

 

Killed Player: You’ve just killed the player. Taunt them as they die.

 

Killed_player01 “’tis over now, villain.”

Killed_player02 “Thou shalt now stand before the Master Builder.”

Killed_player03 “Enjoy thy eternal torment, foul villain.”

 

Generic Sounds:

 

Generic Idles: Cough, hum a few notes, whistle a hym, etc… x5

 

Pain: grunts, small and large… x2 each

 

Sleeping sounds: snoring, smacking lips, mumbling, etc… x2

 

 

 

 

Prayers:

 

 

“The iron knoweth not why the hammer doth strike it;

The stone knoweth not know why the chisel doth shape it;

Do not, then, pray for thy trials to cease;

For it taketh great blows to shape thee for thy Maker.”

 

 

“Hammer and anvil, forge and fire.

Thus do we chase away darkness;

Thus do we raise walls of stone;

Thus do we honour the Lord Builder”

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